Base Class: Monster Hunter
Some hunters treat monster encounters as a dance, turning every fight into a spectacle. Tricksters are masters of movement and timing, blending weapon mastery with acrobatic feats and uncanny reflexes to dominate their foes. They switch effortlessly between swords, guns, and other implements of battle, chaining attacks in ways that leave enemies staggered and awestruck.
At the heart of their power lies the Devil Trigger, a supernatural surge that enhances speed, strength, and resilience, allowing them to extend combos, evade danger, and unleash devastating flurries of attacks.
Whether vaulting through the air to strike multiple targets, mixing melee and ranged assaults in rapid succession, or manipulating the battlefield with daring maneuvers, Tricksters embody fluidity, flair, and lethal precision, making each battle a performance only they could orchestrate.
Combat Flow
Quick Switch. You can draw or stow a weapon once per turn without using an action. You may also switch weapons between attacks during the Attack action.
Trickster Movement. Your mobility in combat is unparalleled.
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When you jump, you can spend 10 feet of movement to leap again while airborne.
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When you fall, you can use your Reaction to reduce fall damage by half.
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When you Dash, you can move along vertical surfaces or across liquids until the end of your turn, provided you end on solid ground.
Trickster's Arsenal
Stylish Maneuvers. Choose two maneuvers from the list below. You gain one additional maneuver at 7th, 10th, and 15th level. You can switch your maneuvers out on a level up.
Blade Rain
When you take the Disengage action from a creature, you may immediately make one melee weapon attack against that creature as part of the same action. To use this ability, you must jump away from the creature. You may use this feature a number of times per long rest equal to your proficiency bonus.
Finisher
Once per turn, when a creature is Bloodied, one attack you make against it deals an extra 2d6 damage.
Gunslinger
Your ranged attacks from hand crossbows and one-handed firearms ignore disadvantage for attacking within 5 feet of a hostile creature.
One Million Stabs
Once per turn, when hitting the same creature with two or more weapon attacks, roll an additional weapon damage die and add it to one of those attacks.
Quick Reflex
When a creature hits you with a melee attack, you can use your Reaction to move up to 15 feet and gain Advantage on your next attack against that creature before the start of your next turn.
Ricochet Shot
When making a ranged weapon attack, you may target a second creature within 10 feet of the first. This attack roll uses the same attack roll as the initial attack. If it hits, roll damage as usual. You can use this feature a number of times per long rest equal to your proficiency bonus.
Royal Guard
Use your Reaction to halve damage from an attack you can see.
Showstopper
When you take the Attack action with a melee weapon, you can target one additional creature within 5 feet of the original target. This attack roll uses the same attack roll as the initial attack. If it hits, roll damage as usual. You can use this feature a number of times per long rest equal to your proficiency bonus.
Swordmaster
You may use your bonus action to make an additional attack with the same weapon if you hit with the first attack.
Taunt
You may use a bonus action to taunt a creature within 30 feet, causing it to make a Wisdom saving throw (DC = 8 + proficiency bonus + Intelligence modifier), it has disadvantage on its next attack against anyone other than you. Additionally, it must use it's reaction to move up to it's movement towards you.
Devil Trigger
Expanded Style. Gain one additional Stylish Maneuver.
Devil Trigger Points. You gain a pool of points equal to your proficiency bonus, regained on a short or long rest.
Transformation. As a bonus action, spend 1 Devil Trigger Point to transform for 1 minute. While transformed, you gain:
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Temporary hit points equal to your Monster Hunter level.
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+10 ft. movement speed.
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Your weapon attacks deal bonus damage equal to your proficiency bonus.
- When you activate Devil Trigger, you may immediately make one additional weapon attack as part of the bonus action.
Combo Mastery
Expanded Style.
Gain one additional Stylish Maneuver.
Style Surge.
When you make two or more consecutive attacks against the same creature in one turn (including attacks from multiple weapons or attack types), each attack after the first deals bonus damage equal to 1d6 × the number of consecutive attacks.
Each time you switch weapons between attacks in this combo, increase the bonus damage for your attacks by 1 additional die.
Maximum Style
Expanded Arsenal.
You gain one additional Stylish Maneuver.
Combo Mastery.
When you use two different weapons or attack types on your turn, make one additional weapon attack as part of the Attack action.
If you use two or more different weapons or attack types (melee, ranged, unarmed), regain 1 Devil Trigger Point.
If you are in your Devil Trigger state, your extra damage dice for Style Surge is a d10 instead of a d6.
Legendary Devil Trigger
Legendary Devil Trigger.
While transformed by Devil Trigger, you gain the following benefits:
- At the start of each of your turns, regain hit points equal to your proficiency bonus.
- Flying speed equal to your walking speed.
- Your Style Surge extra damage dice are 2d10, while Devil Trigger is active.
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Posted Jul 18, 2026thank you.
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Posted Jul 15, 2026It's a video game series by Capcom, currently also an anime on Netflix based loosely off of the games.
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Posted Jul 15, 2026thanks for the information, what exactly is 'devil may cry'?
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Posted Jul 13, 2026Trickster is the name of a fighting style from Devil May Cry that prioritized speed. The entire subclass is dedicated to adapting Devil May Cry so that you can play as Dante: from the name of the guild, to the emphasis on Style, to the names to the Maneuvers, the entire arsenal, the double jump from Combat Flow, the Devil Trigger abilities, the flexibility between guns and swords, all of it. It's a huge Devil May Cry reference and anyone familiar with the games would find it all unmistakeable.
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Posted Jun 25, 2026I'm confused, this is a "trickster" guild but at level 7 it turns into devil stuff?
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Posted Jun 18, 2026Devil May Cry, in my D&D? I'm obsessed. Thanks for sharing, it's so flavorful and clearly a labor of love!