Base Class: Monk
You are a warrior, trained by the great weavers to use silk. You use your silk to heal your wounds, and inflict wounds upon others.
Threaded Wounds
Starting at 3rd level you gain the ability to use silk to heal your wounds. Using a bonus you can spend 1 ki point to regain 1d6 hit points. This healing increases by 1d6 at levels 6, 11, and 17.
Silk Strike
Starting at 6th level you can use your silk to strike a target you can see within 60 ft of you. On a hit the target takes 1d6 piercing damage. This strike counts as magical for the purposes of overcoming magical resistances.
Sprinter
Starting at 11th level you can take the dash action as a bonus action on your turn. In addition to this if you take the dash action on your turn you have a +2 to your Armor Class for the rest of the round.
Silk Infusion
Starting at 17th level you can expend 3 ki points in order to infuse your strikes with silk. For the next minute any attacks you make with a monk weapon, or unarmed attacks, deal 1d6 more damage, and are considered magical for the purposes of overcoming magical resistances. In addition to this, for the duration, you don't need to spend a ki point to use fury of blows.
Comments