Base Class: Paladin
Oathbreaker Reborn seeks to provide a balanced and fully-realized representation of the class fantasy of a dark, corrupted knight. I've endeavoured to remain true to the original vision while refining aspects I consider lacking, adding internal synergy, and maximizing flavour to provide a, hopefully, more fun experience. Below, you can find a full list of changes to the subclass. If something isn't mentioned, then it hasn't been changed.
Level 3: Oathbreaker Reborn Spells
| Paladin Level | Spells |
|---|---|
| 3 | Dissonant Whispers, Find Familiar |
| 5 | Flame Blade, Hold Person |
| 9 | Vampiric Touch, Counterspell |
| 13 | Blight, Confusion |
| 17 | Contagion, Dominate Person |
Level 3: Oath Broken
You can no longer use Channel Oath, Divine Smite, Divine Sense, Lay on Hands, or virtuous spells.
Dedication to the divine, natural, or lyrical may re-awaken some of your lost virtue and restore access to spells.
Level 3: Channel Malice: Spiteful Suffering
You've no oath to channel and no oath to bind you. Once per short rest, as a bonus action inflict a fraction of your Spiteful Suffering on an enemy you can see within 20 feet for 1 minute. They must make a Charisma Saving Throw against your Spell Save DC. If they fail, attacks against them have Advantage. When you damage them, they take additional Necrotic Damage equal to your Charisma modifier. At the end of their turn, the affected can make a Charisma Saving Throw to shake off the suffering.
Level 3: Lay on Hands: Oathbreaker
Once per Long Rest, use your defiling touch to Siphon Life from a creature or inflict an Enfeebling Curse upon it.
As a bonus action, make a spell attack roll against a target creature within melee range. On a hit, deal 20 Necrotic Damage and recover 20 hitpoints.
Alternatively, as a bonus action, make a spell attack roll. On a hit, the target is considered "Feeble", reducing damage from weapon attacks in half.
Level 3: Defiant Smite
Imbue an attack with profane defiance, dealing an additional 2d8 Force Damage, increased by 1d8 Force Damage when attacking aberrations, celestials, fey, and fiends. Gains 1d8 Force Damage per Spell Slot Level when upcast. Can be used on attacks made as a reaction.
Level 3: Control Undead
As an action, use the power of your broken oath to gain control over an undead creature you can see within 20 feet. The undead will follow you around and attack your enemies. Cannot be used on a creature that's CR is equal to or higher than your Paladin level. This ability can be used once per short rest.
Level 7: Baneful Contempt
After casting an Enchantment or Necromancy spell that costs an action, you may make a melee weapon attack without using an action.
Level 7: Aura of Hate
You and any fiends and undead within 20 feet gain additional damage to melee and unarmed attacks equal to your Charisma Modifier.
Level 15: Supernatural Resistance
You're supernatural magic has granted you resistance to non-magical Bludgeoning, Slashing, and Piercing Damage.
Level 20: Malignant Echoes
When you kill an enemy affected by Spiteful Suffering, you can spend a Reaction to summon uncontrollable Spiteful Shadow that will attack your enemies. The Spiteful Shadow rolls it's own initiative. Once it starts its first turn, the Spiteful Shadow will disappear at the end of it's next turn.
spiteful shadow
Medium undead
Armor Class 13 (natural armor)
Hit Points 24
Speed 35 ft.
Skills Athletics -2, Perception +0
Damage Resistances: Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Posion, Necrotic
Damage Vulnerabilities: Radiant
Senses Darkvision 30 ft.
Challenge — 2
Actions
Dark Currents. As a bonus action, the Spiteful Shadow dissolves into the ground and emerges from the shadows at a different location within 30 feet.
Necrotic Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target you can see. Hit: 2d8+3 slashing damage + 2d4 necrotic damage.
Strength Drain. Target creature within 15 ft must make a DC 14 Strength Save. On a failed save, their Strength score is reduced by 3. If the creature's Strength is brought to 0 or lower through this ability, they die.
Level 20: Dread Lord
Once per Long Rest, as a bonus action, surround yourself with an Aura of Gloom in a 20ft radius. All light in the aura is snuffed out. Target creatures within range must make a Wisdom Saving Throw against your Spell Save DC or become frightened. Frightened enemies who start their turn in the aura take 4d10 Psychic Damage. Enemies who rely on sight have Disadvantage on Attack Rolls against creatures inside the aura. Enemies in the aura feel the full force of your Spiteful Suffering. This aura lasts one minute, or until you dismiss it as a bonus action.







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