Base Class: Sorcerer
A half elf smiles, his checks twitching into a grin. His body seems to shimmer just faintly, like he's half there. He waves his hands, and disappears, a small popping of air shifting signifies his disappearance.
Teleporter is my own twist on a freely moving spell casting, hopefully it is balanced.
Uncanny Movement
At 1st level, you have magic brimming out of your body, you form twitches and is unsettled. Your gift comes from a higher being with the ability to shift and travel instantly.
You and your DM may determine where this gift came from.
At 1st level your access to this magic has granted you the ability to avoid attacks that will harm you. If you are the target of a Melee weapon attack, you can use your reaction to add your charisma modifier to your AC until the start of your next turn. If the attack still hits you may teleport to a spot 10ft within range of your choice. This movement does not provoke opportunity attacks.
You can use this feature a number of times equal to your charisma modifier per short rest.
This distance increases by 5ft at 5th, 9th, 13th, 17th and 20th level respectively.
Note from author: I do not know how to add a ability counter. apologies
Natural Link
At 3rd level you always have access to the Misty step spell, and it does not count towards your maximum spells known.
The reason this feature is available at 1st is due to DnD beyond restricting me from uploading to the community with this feature at 3rd level.
Jumper
At 6th level, your understanding of instant travel excels. As a bonus action on your turn after you cast a spell of 1st level or higher, you may teleport 20ft to an unoccupied space within range. The distance traveled increases by 10ft at 9th, 13th, 17th and 20th level.
Partnered travel
At 14th level you gain the temporary ability to reach out to a friend through your specialties. As an action you can connect to an ally within 60ft. For the next minute, whenever you use your Uncanny Movement subclass feature, you may also add the effects to the connected ally. After the connection has been broken you suffer a point of exhaustion that you must spend 1 round under the stunned condition which ends at the start of the following turn.
When ever you take damage you must make a constitution saving throw each to 10 + Cha modifier or drop the connection. This is an inate ability and does not require concentration so you may use concentration spells as per normal.
You can only connect to a singular ally and can only use this feature once per long rest.
Freedom of movement
At 18th level, you have grown very accustomed to traveling without moving. You also always know the 7th level teleport spell and it does not count towards spells known. and if you cast this teleport spell. You will always land where you want to.
Additionally may now use your movement as teleporting, this movement can trigger attacks of opportunities when leaving Melee range. However if a Melee weapon attack does hit you whilst teleporting, you can drag the assailant up a number of feet equal to your sorcerer level. Rounded up to the nearest 5 ft.
Improved movement speed
At 18th level you have mastered moving space around you. Your movement speed increases by 10ft and you may use this additional 10 ft to teleport as per the freedom of movement class feature.
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