Cleric
Base Class: Cleric

“Step where the wind leads, speak only what the breeze can carry, and never let walls confine your spirit.”

Windwalkers are Shaundakul’s chosen guides — guardians of roads, ruins, and forgotten trails. They embody the call of the open road, the promise of distant horizons, and the thrill of the wind against their face. These wanderers move with uncanny swiftness and grace, unhindered by storm or stone. Their presence brings reassurance to the lost and restless adventure to the bold.

As their devotion deepens, Windwalkers learn to bend the wind to their will — carrying whispers across distance, hastening travelers along hidden paths, and eventually soaring upon unseen wings. They are living embodiments of freedom itself, untethered by earth and sky alike.


Domain Spells & Recommended Reskins

Windwalker clerics always have the following spells prepared. To reflect Shaundakul’s creed, they are often reflavored with Windrider imagery:

  • 1st Level

    • Feather FallStep of the Windrider — unseen zephyrs catch falling allies before the earth can claim them.

    • LongstriderTrailblazer’s Pace — the road hastens your steps, wind filling your stride.

  • 2nd Level

    • Pass Without TraceHidden Paths — the Windrider cloaks you in still air, erasing all trace of your passage.

    • Misty StepGust Step — a sudden rush of air sweeps you along invisible currents.

  • 3rd Level

    • Wind WallWindrider’s Rampart — roaring winds rise to scatter arrows and choke fire.

    • TonguesVoice of the Winds — your words are carried in every tongue, returned by the breeze itself.

  • 4th Level

    • Dimension DoorStep Through the Gale — a whirling current seizes you, carrying you to distant ground.

    • Storm SphereEye of the Windrider — a vortex of divine storm whirls at your command, lightning flashing within.

  • 5th Level

    • Tree StrideWayfarer’s Passage — Shaundakul opens hidden woodland trails, turning trees into roads for his chosen.

    • Conjure Elemental → Windrider’s Breath — you summon a sacred servant of the Windrider, most often an Air Elemental.

Note: While Conjure Elemental can summon any elemental by RAW, Windwalkers almost always call upon Air Elementals, revered as Shaundakul’s heralds.

Domain Spells

These spells are granted at the listed level and counted as Always Prepared. 

Bonus Proficiencies

You gain proficiency in the Survival skill.
You also gain proficiency with greatswords and all two‑handed weapons.
 

Wind’s Stride

Your base walking speed increases by 10 feet. You ignore nonmagical difficult terrain caused by natural features (rubble, undergrowth, snow, mud, strong winds).

Level 6: Breath of the Windrider

You gain advantage on Perception checks relying on hearing.
- **Windwhisper.** You gain the *Message* cantrip (reflavored as **Windwhisper**) if you do not already know it. When cast this way, the words are carried by a faint breeze, audible only to the intended recipient.
 
- **Shaundakul’s Dissipation (8th-level improvement).** *Starting at 8th level*, you can cast **Dispel Magic** a number of times equal to your Wisdom modifier (minimum of 1) without expending a spell slot. You regain all expended uses when you finish a long rest. When you cast it this way, rushing air unravels enchantments and scatters arcane forces like dust before the wind.
 

Level 17: Freedom of the Skies

You gain a permanent flying speed equal to your walking speed (default 30 ft).

If your walking speed is higher than 30 ft, adjust your fly speed in the Custom Speed box to match.

Difficult terrain has no effect on you, and you cannot be unwillingly knocked prone while airborne.

Windwalker Domain (Shaundakul) Image

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