Monk
Base Class: Monk

Each Creature is connected to the force but certain creatures have a more powerful connection to the force, These few can use the force in an number of ways both in good and dark ways. Those who use the light side of the force allow themselves to be guided by the force, those who use the dark side of the force abuse and manipulate the force to bend to there will forcing it to do unspeakable things.

Your Lightsaber

Every Jedi or Sith's chosen weapon is a lightsaber, it is a much a tool as it is a weapon. The lightsaber you build is a reflection of yourself as it's color will tell you much of yourself.

The Blue lightsabers are said to represent righteousness and bravery, mostly by association with what the Jedi stand for, as well as the user's strong “spiritual alignment” with the crystal.

The Green lightsabers are the second most common color used by the Jedi, closely associated with the attributes of harmony, helpfulness, cooperation, spirituality, and demonstrable goodwill.

The Purple Lightsaber represents that its user shows an affinity with both the light and dark sides of the Force.

The Yellow Lightsaber is almost exclusively used by Jedi Temple guards, who carry double-bladed yellow lightsaber pikes. Little is known about this particular lightsaber color, so whether these are made intentionally yellow to distinguish the guards, or the crystal chooses the temple guards by turning yellow is currently unclear.

The Red Lightsabers represent the Sith and the dark side. Unlike the Jedi, who share a connection with their Kyber crystals, the Sith are unable to forge this unseen bond and thus have to steal their kybers or employ other methods to build their lightsabers. The process is known as “bleeding” and consists of pouring all their hate, fear, and other negative emotions into the crystal, causing it to “bleed” and turn red.

The White Lightsabers are primarily associated with Ahsoka Tano, but one High Republic Jedi named Orla Jareni is also known to have used them. These blades are powered by kyber crystals that were once tainted by the dark side of the Force, but that have been purified by a Jedi. It's unknown why they do not take on a color once again after being purified.

 

Level 3: One Mind

As an Action you may be able to cast detect thoughts on a creature you may see within range of the spell a number of times equal to your proficiency bonus.

Level 3: The Force Grows

As an Bonus action you may be able to push, grab or lift objects that are considered Tiny (At 6th the size increases to medium to large, 11th huge, 17th gargantuan) You can use this feature a number of times your proficiency bonus. When you try to lift creatures they must make a strength saving throw (dc being 8 + wisdom modifier + proficiency bonus)

 

Level 6: The Choice of the Padawan

As you have grown so has the force within you. The force calls to you and you must answer, You can choose either the light where you are guided by the force and it will show you the light or choose the dark where you take control of the force and command it to do your bidding.

The Path of the Light:
Once per action you may use a ki-point and call upon the force. roll a D12 and add that to any attack roll, save or skill check. You can use this ability a number of times equal to your proficiency bonus.

The Dark Side:
Whenever you use the Force to lift someone you may concentrate and start suffocating the creature. You may use an action to start suffocating them (restrained) or throw them across the room dealing 3d6 force damage upon impact. (this increases to 5d6 at level 11 and 7d6 at level 17.)

The Dark Side

Whenever you use the Force to lift someone you may use an action to start suffocating them (grapple) or throw them across the room dealing 3d6 force damage upon impact.

The Path of the Light

Once per action you can call upon the force and roll a D12 and add that to any attack roll, save or skill check.

Level 11: Master of the Blade

The Jedi/Sith arts you have learned has made you a worthy opponent using the form Shii-Cho. You may choose one the following forms for lightsaber combat.

Form II: Makashi
When you are facing a singular opponent you have the upperhand.
As an Bonus Action you may spend a Ki-point and try to disarm your opponent, they must make a dexterity saving throw or lose one of there weapons, It takes an bonus action for them to pick up there weapon.

Form III: Soresu
This form was created to combat against blaster fire and can aid you against multiple opponents.
While wielding your monk weapon your Deflect Attacks can now be used against any ranged weapon attack.

Form IV: Ataru
This form is very reliant on acrobatics and heavy attacks.
If you are within range of an opponent you may spend half your movement to leap over them, If you immediately attack afterwards you gain advantage on that singular attack.

Form V: Shien & Djen So
You have learned how to use two blades at the same time with expertise .
Once per turn when you successfully hit a creature if you are duel wielding two monk weapons you can make a secondary attack.

Form VI: Niman
This Form is a product of all the past forms and represents balance in the force. It utilizes the force and your skill with a blade.
Once per action when you attack a creature you may spend a ki-point and use the force to shove them 15ft away from you.

Form VII: Juyo
The Seventh form, Juyo utilizes your emotions and spirit.
Once per day you may spend a Ki-point add your charisma bonus to Initiative Rolls, Dexterity saving throws and Attack rolls for a minute.

Form 2: Makashi

As an Bonus Action you may spend a Ki-point and try to disarm your opponent, they must make a dexterity saving throw or lose one of there weapons, It takes an bonus action for them to pick up there weapon.

Form 3: Soresu

While wielding your monk weapon your Deflect Attacks can now be used against any ranged weapon attack.

Form 4: Ataru

If you are within range of an opponent you may spend half your movement to leap over them, If you immediately attack afterwards you gain advantage on that singular attack.

Form 5: Shien & Djen

Once per turn when you successfully hit a creature if you are duel wielding two monk weapons you can make a secondary attack

Form 6: Niman

Once per action when you attack a creature you may spend a ki-point and use the force to shove them 15ft away from you.

Form 7: Juyo

Once per day you may spend a Ki-point add your charisma bonus to Initiative Rolls, Dexterity saving throws and Attack rolls for a minute.

Level 11: Jedi/Sith Apprentice

Your skills have grown as have the force inside you. Choose one of the following options for your powers to enhance

Jedi Apprentice: You are able to exhort more power into yourself than never before. You may spend an additional ki-point to make your step of the wind doubled.

Sith Apprentice: Your anger and hatred drives you to do great things and makes those around you, Fear you. You may use a Bonus Action to spend a ki-point to create a Aura of fear around you. Until a long rest creatures of your choice must make a wisdom save or be frightened of you. On a successful save they are immune for 24 hours. they can reroll the save at the end of there turn.

Jedi Apprentice

You may spend an additional ki-point to make your step of the wind doubled.

Sith Apprentice

You spend a ki-point to create a Aura of fear around you. Until a long rest creatures of your choice must make a wisdom save or be Frightened of you. On a successful save they are immune for 24 hours. they can reroll the save at the end of there turn.

Jedi Knight/Sith Lord

You may choose one of the following options.

Jedi Knight: You are able to meditate for a minute and are able to harness the force around you and make you faster.
Once a week after you meditate for a minute you may give yourself an additional attack and allies within a 10ft radius around you have advantage on attack rolls and saving throws for an hour.

Every time you are hit by an enemy you gain a charge, when you gain 6 charges you may expel them and gain a furious attack that whenever you hit the creature that hit you double the damage.

Jedi Knight

Once a week after you meditate for a minute you may give yourself an additional attack and allies within a 10ft radius around you have advantage on attack rolls and saving throws for an hour.

Sith Lord

Every time you are hit by an enemy you gain a charge, when you gain 6 charges you may expel them and gain a furious attack that whenever you hit the creature that hit you double the damage.

Level 17: Greater Force Attunement/Third Lightsaber Form

You can choose either a new lightsaber form or new force capabilities.

Greater Force Attunement:
Force Slow You can use the force to slow the area around you to give you and your allies a chance to take a breath. Whenever a spell or similar AOE affect is targeted on you, as a reaction you may spend a ki-point to delay the effects for a round.
Greater Force Throw/Lift Your mind can now concentrate on lifting up multiple targets. Your Force lift/throw can now target a number of creatures equal to your proficiency bonus.
Enhanced Speed You command the force to make you faster or leap higher. As a free action you may spend a ki-point to dash or to triple your leap/jump movement.

Third Lightsaber Form:
Form II: Makashi
When you are facing a singular opponent you have the upperhand.
As an Bonus Action you may spend a Ki-point and try to disarm your opponent, they must make a dexterity saving throw or lose one of there weapons, It takes an bonus action for them to pick up there weapon.
Form III: Soresu
This form was created to combat against blaster fire and can aid you against multiple opponents.
While wielding your monk weapon your Deflect Attacks now increase by 1d10 and can now be used against any ranged weapon attack.
Form IV: Ataru
This form is very reliant on acrobatics and heavy attacks.
If you are within range of an opponent you may spend half your movement to leap over them, If you immediately attack afterwards you gain advantage on that singular attack.
Form V: Shien & Djen So
You have learned how to use two blades at the same time with expertise.
Once per turn when you successfully hit a creature if you are duel wielding two monk weapons you can make a secondary attack.
Form VI: Niman
This Form is a product of all the past forms and represents balance in the force. It utilizes the force and your skill with a blade.
Once per action when you attack a creature you may spend a ki-point and use your Basic Force Abilities to shove them an additional 15ft away from you.
Form VII: Juyo
The Seventh form, Juyo utilizes your emotions and spirit.
Once per day you may spend three ki-points add your charisma bonus to Initiative Rolls, Dexterity saving throws and Attack rolls for a minute.

Way Of The Force Image

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