Blood Hunter
Base Class: Blood Hunter

Blood Hunters of the Order of the Devourer turn their curse into hunger. Where others distill mutagens to twist their forms, Devourers consume the flesh of mortals and monsters to steal fragments of their strength. They walk the line between predator and man, wielding cannibalistic rites to empower their bodies — but at terrible cost to their minds and souls.

Flesh consumption

Consumption Benefit Burden
Ravenous Hunger Bonus action bite: 1d6 piercing + Hemocraft mod, heal equal to damage. After biting, next attack roll or ability check has disadvantage.
Ogre’s Might Advantage on Strength checks. Disadvantage on Dexterity saving throws.
Behemoth’s Hide Gain +1 AC. Walking speed reduced by 10 ft.
Carrion Sense Sense corpses/dying creatures within 30 ft. At start of turn within 10 ft. of a dying creature, must save (DC 12 + Hunger) or move/feed.
Leeching Vigor When you deal damage with Hemocraft Die, regain HP equal to die rolled. Maximum HP reduced by Hemocraft modifier until next long rest.
Mad Prophet’s Tongue Add Hemocraft modifier to Intimidation & Insight checks. Disadvantage on Persuasion & Deception checks.
Bloodshot Frenzy Once per turn, may roll an attack with advantage. Until end of your next turn, all attacks against you have advantage.
Flesh-Twister’s Agility When you Dash, can move through enemy spaces & avoid opportunity attacks. After using, gain 1 level of exhaustion unless you feed before next rest.

Consume the Flesh

 

  • After a short or long rest, you may ritually consume flesh to prepare a number of Consumptions equal to your Intelligence modifier (minimum 1).

  • You may have 1 active at a time (2 at 11th, 3 at 15th).

  • Each Consumption has a Benefit and a Severe Burden.

  • Activating a Consumption increases your Hunger Score by 1.

 

Behemoth’s Hide

Benefit: Gain +1 AC

Burden: Disadvantage on Stealth checks, your speed is reduced by 10 feet.

Bloodshot Frenzy

 

  • Benefit: Once per turn when you make an attack, you may roll with advantage.

  • Burden: Until the end of your next turn, all attacks made against you also have advantage.

 

Carrion sense

Benefit: You can sense the presence of corpses and dying creatures within 30 feet

Burden: whenever you begin your turn within 10 feet of a dying creature, you must succeed a Wisdom save (DC 12 + current Hunger Score) or use your movement to approach it and attempt to feed.

Flesh-Twister’s Agility

Benefit: When you Dash, you may move through enemy spaces and do not provoke opportunity attacks.


Drawback: After using this, you gain 1 level of exhaustion unless you feed before your next short or long rest.

Leeching Vigor

Benifit: When you deal damage with your Hemocraft Die, regain hit points equal to the die rolled.

Drawback: Your maximum HP is reduced by your Hemocraft modifier until your next long rest.

Mad Prophets Tongue

Benefit: Add Hemocraft modifier to Intimidation & Insight checks.

Burden: .Disadvantage on Persuasion & Deception checks.

Ogre’s Might

Benifit: You have advantage on Strength checks.
Burden: 
You suffer disadvantage on Dexterity saving throws as your body grows sluggish and ungainly.

Ravenous Hunger

Benifit: Benefit: You may use your bonus action to bite a creature. On a hit, you deal 1d6 piercing damage + Hemocraft modifier and regain hit points equal to the damage dealt.

Burden: After using this bite, you suffer disadvantage on your next attack roll or ability check as your body spasms with hunger.

Unsettling Appetite

Your hunger unsettles all around you. You gain proficiency in Intimidation (or another skill if already proficient).

In addition, when you reduce a creature to 0 HP with a melee attack, you may use your reaction to consume a piece of it, regaining hit points equal to your Blood Hunter level + your Hemocraft modifier.

Brand of The maw

 

  • When you hit a creature with your bite attack, you may brand it. The brand lasts until the end of your next turn.

  • While branded, you gain advantage on Wisdom (Perception) checks to locate the creature and deal +1d4 damage the next time you hit it with your bite.

  • Burden: The branded creature gains advantage on its next attack roll against you, as your reckless feeding leaves you open.

 

Devourer’s Resilience

  • You can sustain two Consumptions at once.

  • Consuming humanoid flesh during a short rest reduces your Hunger Score by 3 instead of 2, and removes 1 level of exhaustion.

  • Burden: If you go 48 hours without consuming flesh, you gain indefinite madness and 1 level of exhaustion until you feed again.

Horrific Metamorphosis

  • You can sustain three Consumptions at once.

  • Once per long rest, when you would drop to 0 HP, you may instead consume yourself, staying at 1 HP.

  • Burden: The next attack made against you before the start of your next turn has advantage, as your body writhes and tears unnaturally.

Avatar of Hunger

  • when you activate a Consumption, you may activate two at once.

  • You gain resistance to nonmagical piercing and slashing damage.

  • Burden: If you finish a long rest without consuming humanoid flesh, you permanently lose 1 maximum HP (removable only by Greater Restoration or Wish).

Previous Versions

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