Wizard
Base Class: Wizard

The school of archaeomancy have a focus on studying, and using their scrolls to their fullest potential. Even a scrap of paper could contain infinite knowledge and use.

Copist Savant

2nd-level Order of the Scroll feature Your scroll makes it much easier for you to copy written arcane formulae for later use. The gold and time you must spend to copy a spell from a spellbook or scroll onto your scroll is halved

Archaeomancer’s Scroll

You replace your spellbook, copying your known spells onto a large scroll the same size as a quarterstaff, which starts off containing all the spells you know up to this point. Your archaeomancer’s scroll counts as a spellcasting focus, and is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind. You can copy spell scrolls onto your scroll without requiring an Intelligence (Arcana) check.

In addition, you can attempt to cast spells on your scroll that you do not have memorised. You can cast any spell that you do not have memorised that has a level equal to or less than your proficiency bonus, in the same way as using a spell scroll, except that your Archaeomancer’s Scroll is not destroyed in the process. Spells cast this way are cast at their lowest possible level, and use your spell attack bonus or spell save DC. Once you use this feature you cannot do so again until you finish a long rest.

Your Archaeomancer’s Scroll

The spells that you add to your archaeomancer scroll as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll of ancient times, before the Founder Dragons even hatched.

The scroll doesn’t require ink or a quill, and the canvas within the scroll is endless. When you write, it makes glowing indentations called heat lettering in a color of your choice on the scroll's surface. The scroll’s magical properties allow it to automatically bring the spell you attempt to cast to its surface, rather than needing to unravel it when you are casting.

When you find a wizard spell of 1st level or higher, you can add it to your archaeomancer scroll if it is a spell you can prepare and if you can spare the time to decipher and copy it. Copying that spell onto your archaeomancer scroll involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it onto your archaeomancer scroll using your own notation.

For each level of the spell, you must spend 1 hour and 25 GP to copy spells onto it. The cost represents material components you expend as you experiment with the spell to master it, and is halved from your Copyist Savant feature. Once you have spent this time, you can prepare the spell just like your other spells.

Replacing the Scroll. You can copy a spell from your own archaeomancer scroll into another scroll - for example, if you want to make a backup copy of your archaeomancer scroll. This is just like copying a new spell into your archaeomancer scroll, but faster and easier, since you understand your own notation and already know how to cast the spell. You need to spend only 1 hour and 10 gp for each level of the copied spell.

If you lose your archaeomancer scroll, you can use the same procedure to transcribe the spells that you have prepared into a new archaeomancer scroll. Filling out the remainder of your archaeomancer scroll requires you to find new spells to do so, as normal. For this reason, many wizards keep backup archaeomancer scrolls in a safe place.

The Scroll’s Appearance. Your archaeomancer scroll is a unique compilation of spells, with its own decorative flourishes and margin notes. In general, it will look like the standard Lorehold archaeomancer’s scroll given to enrolled students that choose specific areas of study that require spell casting. It may have a leather cover for additional protection, or small trinkets gifted and displayed proudly.

Scroll Attack. You can also make one Scroll Attack as a bonus action after casting a spell.

Archaeomancer’s Arcane Charge

Whenever you cast a spell of 1st level or higher using your Archaeomancer’s scroll as a focus, or using it as a spell scroll, it gains one charge. Your scroll can hold a number of charges equal to your level. As an action, you can expend any number of charges in your scroll to use it to fire a beam of radiant energy in a 50 foot long, 5 foot wide, line. Creatures in  the line must make a save dex against your spells save DC, taking 1d8 radiant damage for each charge expended, or half damage on a successful save.

Protective Words

You are able to use your Archaeomancer’s scroll as temporary armor. As a reaction, you can call forth your scroll, adding your spell casting modifier as additional AC for the next round. Once you use this feature you cannot do so again until you finish a long rest.

Doomscroller

You can now use your scroll in the same way as a spell scroll to cast non memorised spells a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

School Of Archaeomancy Image

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