Warlock
Base Class: Warlock

Your patron is not a single entity, but the assembled spirits of your bloodline—an eternal council of ancestors who linger beyond death, their voices woven into a chorus of ghostly deliberation.Their will is not always unified, for each forebear brings their own pride, folly, wisdom, and grudges into the council’s chambers. To serve them is to inherit the tangled weight of generations, guided at once by their triumphs and haunted by their regrets. Some whisper to preserve the family’s honor, others demand vengeance or pursuit of power, and still more push toward whims only they can justify. From this cacophony, your strength is forged—whether you are their champion, their pawn, or both.

Level 1: Clause of Animal Relationships

• As an action, you can cast Speak with Animals on yourself, without expending a spell slot or material components, a number of times equal to your proficiency bonus per long rest.

• You gain proficiency in the Animal Handling skill. If you already have proficiency, your proficiency bonus is doubled for checks you make with it.

Level 6: Clause of Galen Stormborn

• As an action, choose a creature you can see within 30 feet. The target must make a Dexterity saving throw against your warlock spell save DC. On a failed save, it takes 4d8 lightning damage, or half as much on a success. Any creatures within 5 feet of the target also take 2d8 lightning damage on a failed save.

• At 10th level, the damage increases to 5d8/3d8. At 14th level, it increases to 6d8/4d8.

• On a successful save, ancestral fury rocks your body. You take lightning damage equal to 1d6 + your Charisma modifier.

Level 10: Clause of Lady Mirelle of the Sapphire Flame

• As an action, you call upon sapphire-blue ancestral fire that erupts in a 15-foot-radius sphere centered on a point you can see within range.

• Each creature of your choice in the area must make a Dexterity saving throw against your warlock spell save DC. A creature takes 6d8 fire damage on a failed save, or half as much on a successful one. At 14th level, the damage increases to 8d8.

• In addition, one ally of your choice within the area is bathed in cleansing ancestral fire and immediately benefits as though you had cast Greater Restoration on them, without expending a spell slot or material components.

Level 14: Clause of Ysoria the Far-Seeing

• As an action, you summon a shroud of the spectral council for 10 minutes, causing ghostly figures to drift around you in a 15-foot radius. The spirits are intangible and invulnerable.

• While the shroud persists, you and allies within it deal an extra 1d10 necrotic, fire, or psychic damage (chosen when you activate this feature) whenever you hit a creature inside the shroud.

• Additionally, allies within the shroud have advantage on ability checks and saving throws, while hostile creatures within the shroud have disadvantage on those rolls.

• Each time a creature benefits from advantage granted by this feature, you must immediately make a Constitution saving throw to maintain concentration (as if concentrating on a spell). The DC equals 10 + the number of times this feature has granted advantage since its activation. On a failed save, the shroud dissipates and the feature ends.