Base Class: Druid
A geomancer is a mystic who draws power from the living earth, channeling stone, soil, and ley lines as easily as others wield fire or steel. They read the whispers of shifting tectonic plates and the subtle flow of underground rivers, seeing patterns in nature that guide their magic. Often clad in earthen tones and carrying crystals or carved runes, a geomancer can summon walls of stone, shape terrain to confound enemies, and call tremors that shake the battlefield. Beyond raw might, they serve as guardians of balance, interpreters of the land’s will, and shepherds of the primal forces that sleep beneath the surface of the world.
Juggernaut
The caster turns into a Juggernaut gaining 3 Temporary HP per level, armor class changes to 10 + wisdom modifier + constitution modifier. They gain resistance to slash and piercing damage and vulnerability to bludgeoning damage. They gain a slam attack that does 2d10 damage and increases to 3d10 at 11, 4 d10 at 17. They gain a special attack, Dulldozer, the caster moves and takes an action running through opponents. Those in the movement path of the caster must make a Dex Spell Save or be knocked 5' 90 degrees of the caster and prone, taking 2d10 damage. Those who succeed on their saving throw move 5'. Those attacking the caster during this ability make any attack of opportunities at disadvantage.
Level 6: Earthen Recovery
Once per long rest you can spend 1 action and gather rock and earth to your body, healing your wounds. You heal 1d6 per level. This ability only works if the caster is standing on stone or earth.
Level 10: Rock Ward
You are immune to the Poisoned condition, and you have Resistance to slashing and piercing damage.
Level 14: Earths Sanctuary
You may cast meld into stone as an action 1 per day without using a spell slot.
Previous Versions
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10/22/2025 1:16:20 AM
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Coming Soon
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