Base Class: Monk
Warriors of the Mind have been trained to use their focus to manipulate their minds, and the minds of others as well.
Spellcasting
You have learned to cast spells.
Cantrips. You know three cantrips: Message and two other cantrips of your choice. You learn another additional cantrip at level 10.
Spell Slots. The Warrior of the Mind Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended spell slots when you finish a Long Rest.
| —Spell Slots per Spell Level— | |||||
|---|---|---|---|---|---|
| MONK Level | Prepared Spells | 1 | 2 | 3 | 4 |
| 3 | 3 | 2 | — | — | — |
| 4 | 4 | 3 | — | — | — |
| 5 | 4 | 3 | — | — | — |
| 6 | 4 | 3 | — | — | — |
| 7 | 5 | 4 | 2 | — | — |
| 8 | 6 | 4 | 2 | — | — |
| 9 | 6 | 4 | 2 | — | — |
| 10 | 7 | 4 | 3 | — | — |
| 11 | 8 | 4 | 3 | — | — |
| 12 | 8 | 4 | 3 | — | — |
| 13 | 9 | 4 | 3 | 2 | — |
| 14 | 10 | 4 | 3 | 2 | — |
| 15 | 10 | 4 | 3 | 2 | — |
| 16 | 11 | 4 | 3 | 3 | — |
| 17 | 11 | 4 | 3 | 3 | — |
| 18 | 11 | 4 | 3 | 3 | — |
| 19 | 12 | 4 | 3 | 3 | 1 |
| 20 | 13 | 4 | 3 | 3 | 1 |
Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 Warrior of the Mind spells.
The number of spells on your list increases as you gain Monk levels, as shown in the Prepared Spells column of the Warrior of the Mind Spellcasting table. Whenever that number increases, choose additional spells from the Divination, Enchantment, or Illusion schools, until the number of spells on your list matches the number in the Warrior of the Mind Spellcasting table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 7 Monk, your list of prepared spells can include five spells of level 1 or 2 in any combination.
Changing Your Prepared Spells. Whenever you gain a Monk level, you can replace one spell on your list with another spell for which you have spell slots.
Spellcasting Ability. Wisdom is your spellcasting ability for your Wizard spells.
Psionic Spellcasting. When you cast a Warrior of the Mind spell, that spell doesn’t require a Verbal or Material component, even if the spell includes “V” or “M” in its “Components” entry, except Material components that are consumed by the spell or have a cost specified in the spell.
*Due to copyright issues, the following spells cannot be added to in DnDBeyond: Beast Sense, Compelled Duel, Crown of Madness, Fear, Friends, Mind Sliver, Vicious Mockery. You can manually add them if you would like to include them.
Level 3: Psionic Fists
You may choose for your unarmed strikes to deal Psychic damage instead of their regular damage. When you do so, you use your Wisdom modifier for your attack and damage rolls and your reach is 10 feet greater than normal, as psionic energy extends from you.
Additionally, once per turn when you deal Psychic damage with a unarmed strike, you may spend a focus point to force the target to make an Intelligence saving throw. On a failure, it has Disadvantage on saving throws and attack rolls until the end of your next turn.
Level 3: Improved Message
Casting Message does not require Material or Somatic components. Additionally, the range of Message increases to 1 mile.
Level 6: Wise Mind
You gain a bonus equal to your Wisdom modifier to any Intelligence check that you make.
Level 11: Psionic Infiltration
When you hit a creature with a Psionic Fist, that creature has Disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.
Level 17: Psionic Reach
When you use the Magic Action to cast a spell that targets a hostile creature, you may make one Psionic Fist attack as part of that Action. The range of that Psionic Fist attack increases to the range of the spell that you cast.
Previous Versions
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9/29/2025 3:28:33 AM
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Coming Soon
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