Wizard
Base Class: Wizard
Teleportation Wizard is a subclass based on mobility within abilities proximity. Creating areas enabling the freest form of movement - Teleportation. 

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Level 3: My Space - 2nd level

You establish an area with a diameter of  9m(30 feet) centered on yourself. As a bonus action, you can chose to teleport to an unoccupied space, within the boundaries of your area. Leaving the area breaks the circle if you cannot end your turn within its boundaries. 

The area lasts a minute, and you can create it as many times as your proficiency bonus per long rest.

At higher levels: At 6th level, the diameter of your area changes from 9m(30 feet) to 18m(60feet). 

Level 6: Swap - 6th level

Being within the boundaries of your area, you obtain the ability to affect not only yourself, but others. As an action, you can choose a creature within your area that you want to swap places with. If the creature is unwilling, they have to perform a Wisdom saving throw. (Willing creatures do not need to perform such throw). On a failed save, they are teleported to the place you previously occupied (you occupy their previous place). 

If a swapped creature cannot fit its new space, it appears in the closest available space.

This feature can be used a number of times equal to your Wisdom modifier (minimum 1), per long rest.

Level 10: Checkpoint - 10th level

You place a magic mark on the ground (which does not need to be within the bounds of your area). The mark lasts for 10 minutes and is invisible to the naked eye. On your turn (no action required) You can choose to either teleport to the mark, or to sever your connection with it. After ten minutes, the mark automatically teleports the user back to its location (no matter their condition). 

Distance is irrelevant, but the user must stay within the same plane the mark was placed on, or the connection will be severed automatically.

You can use this feature once per long rest.

At higher levels: At the beginning of your 14th level, you gain the ability to place 2 marks per long rest (They can exist at the same time). 

Level 14: Grand Escape - 14th level

Being within the bounds of your area, you learned familiarity with its space. As a reaction to an incoming attack, you can choose to teleport to an unoccupied space within your area, evading the attack.

You can use this feature number of times equal to your proficiency bonus, per long rest.

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