Base Class: Barbarian
While most barbarians live to fight on the battlefield the barbarians that follow this path are more concerned with the aftermath where they can scavenge the bones of the dead. Cursing the bones of fallen warriors to form them into thick large plates these mighty shamans bind them to their bodies permanently grafting the bone plates into their skin to harness the power of the dead they claim. These shamans do not fear death but rather embrace it’s power and use it to aid themselves and their allies in battle and put fear into their foes with their horrifying bone infused appearance and the spirits of the cursed bones they wield in their flesh. Natural born brawlers these Shamans don’t bother carrying weapons but rather use the brute force of their own bone clad fists to beat their enemies into submission to gather their bones from their corpse later.
Flesh and Bone
When you choose this Path you are able to cast spells using your Wisdom and you gain access to Druid and Necromancy Cantrips and up to 3rd level Druid and Necromancy spells. You have 4 Cantrips, 4 level 1 Spell slots, 3 level 2 Spell slots and 3 level 3 Spell slots.
Starting when you choose this path at 3rd level the bone plates grafted into your skin double in size covering your body and raise your AC by +2 and your body increases in size by 2ft in all dimensions when you enter your rage. While you are raging your unarmed attacks deal 4d6 + your Strength modifier and you are resistant to necrotic damage. Also while raging and while performing a Dash action, as an opportunity attack, you can make an unarmed strike against enemies in your path that are within 5ft of you dealing bludgeoning damage. At levels 7, 10, and 14 the bone plates become thicker and stronger covering more of your body and the bonus to your AC increases by +1.
Grave Shamans Chant
At 6th level your can perform a shamanic chant that raises the spirits of the warriors whose bones are grafted into your skin to fight with you. These spirits temporarily bond with you and up to 3 allies with in 30ft of you and grant you and your allies 1d12 temporary hit points and advantage on attacks for 1 minute. Additionally while you are raging, while the Spirit is bonded with you, you can add your Wisdom modifier to your damage rolls. These Spirits enter at the bottom of the Initiative Order, they have 30ft movement speed, 80 Hit Points, deal 2D12 damage on a successful attack roll and have access to your current prepared spell list. You are only able to summon up to 3 spirits to fight with you at a time.
Frightening Form
At 10th level the Bone plating on your body becomes spiked and jagged. Enemies making an unarmed attack against you have disadvantage and your unarmed attacks deal 4d8 + Your Strength Modifier. Additionally when you enter your rage enemies up to 15ft away from you must make a Constitution saving throw or suffer the frightened condition for 3 rounds.
Bone Colossus
At 14th level the Bone plating grafted to your body is permanently doubled in size and your body is permanently increased in size by 2ft in all dimensions. When you enter your rage your unarmed strikes deal 3d12 + Your strength modifier and while you are raging you can do a shamanic chant to grant up to 5 allies 2d10 + Your Wisdom modifier temporary hit points and advantage on attacks for 1 minute. Additionally anytime an enemy would make a critical strike on you or an ally that’s 10ft from you, you can conjure a warriors spirit to half the damage that would be dealt to them instead.
Previous Versions
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9/30/2025 5:56:25 AM
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