Paladin
Base Class: Paladin

The Oath of Ancients is made to a creature of great power able to bestow a fraction of it to others. Typically such a being and it's followers follow a set of principles that guide their actions on the world.

Level 3: Oath of Ancients Spells

The magic of your oath ensures you always have certain spells ready.

Level 7: Aura of Reflection

Ancient magic lies so heavily upon you that it forms a ward, any creature whose attack or spell targets you but rolls lower than your AC suffers 2d4 of damage.

Level 15: Ancient Sentinel

You are energized by the higher being who you swore your oath to, when you would suffer an attack or the effect of an spell, you can force that action to fail. Once you use this feature, you can’t do so again until you finish a Long Rest.

Level 20: Ancient Power

For 1 minute you channel the full power of your oath. Apply this effects:

Aura of Dominance. Enemies arond 15ft perform all posible rolls with disadvantage.

Regeneration. At the start of each of your turns, you regain 3d8 Hit Points.

Spell Mimic. As an action you can cast a spell that has been used since the moment you used this skill ignoring the spell slot or component requirements.

Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a 5th-level spell slot (no action required).

Previous Versions

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