Rogue
Base Class: Rogue

Invisible blades are great swordmasters, named after their ability to strike with swords with sudden speed, causing the blade to basically disappear in its movement. Blades of Invisible Blade swordsman seem to teleport from a place to another, as wounds seem to appear from nowhere on the flesh of their targets.

While beginners in this combat art use trickery and deception to mislead their targets and pass through their defenses, advanced users of this style acquire supernatural powers, and become able to literally become invisible until the moment of the inescapable strike comes.

Master Of Stealth

When you choose this archetype at 3rd level, you gain expertise with the Stealth skill and advantage on Stealth checks, any form of movement you make becomes silent and you leave no tracks or other traces of your passage unless you choose to, Investigation and Perception checks made by other creatures to find you are at disadvantage.

Additionally, you can use the Hide action per turn on your turn without using your action or bonus action immediately after or before you use your Cunning Action to take the Dash and Disengage action.

Concealing Shadows

Starting at 3rd level, as a bonus action you are able to make any items that are small or smaller that you are wearing or carrying invisible as long as they are on your person, the items remain invisible for 1 minute if they are no longer on your person or if you choose to end the effect (no action required).

When you roll a 15 or higher on a Stealth check you can choose to have yourself along with everything are wearing or carrying become invisible as long as they are on your person until the end of your next turn or if you choose to end the effect (no action required), at 6th level the duration of this effect increases to a minute, at 9th level the duration increases to an hour.

Anything, including yourself that you turn invisible with traits from this subclass cannot detected with by spells or magic.

Shadowsight

Starting at 3rd level, you gain Darkvision up to 180 feet and can see through any magical darkness.

Additionally, you are able to see anything that is invisible, attack rolls you make against anything that is invisible do not have disadvantage due to them being invisible, and the creature’s that are invisible do not make attack rolls with advantage against you due to them being invisible.

Undetectable Presence

Starting at 9th level, you no longer produce shadows or a reflection unless you choose to. Magic and spells used to detect or track creatures in any way do not effect you and cannot be used to detect your thoughts, emotions, alignment, or creature type unless you allow them to, including any divination magic. You cannot be perceived through magical scrying sensors unless you allow yourself to be perceived.

Improved Stealth

At 13th level, you become even stealthier and deadlier while invisible. You gain a bonus to your Stealth checks equal to your Dexterity modifier, and twice the bonus if you are invisible.

Additionally, you gain a bonus to your weapon attack rolls and AC equal to your Dexterity modifier while you are invisible.

Imperceivable Invisibility

Starting at 17th level, anything that you turn invisible, including yourself cannot be perceived by other creatures using blindsight, tremorsense, truesight or any other sense that could used to see anything invisible while you or anything you turned invisible remains invisible.

Comments

Posts Quoted:
Reply
Clear All Quotes