Base Class: Rogue
Silent and swift, the Veilbound Tactician blends rogue cunning with subtle restorative magic, mending wounds and shielding allies from the shadows. Unlike traditional rogues, they manipulate the battlefield with illusions, evasive tricks, and ghostly precision. Moving unseen, they heal before wounds turn fatal, shroud companions in protective veils, and step between worlds to escape danger. Whether acting as an unseen guardian or a tactical mastermind, the Veilbound Tactician is always one step ahead, ensuring their allies survive while their enemies stumble in the dark.
Shadow’s Embrace
3rd-level Veilbound Tactician feature
Your connection to the unseen grants you the ability to mend wounds and conceal allies in spectral veils.
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Shadow Mend: As a bonus action, you can touch a creature within 5 feet and restore hit points equal to your rogue level + your Intelligence modifier. If the target is at full hit points, they instead gain that many temporary hit points. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
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Phantom Veil: As a reaction, when an ally within 30 feet is attacked, you can impose disadvantage on the attack roll and grant the ally half cover (+2 AC) until the start of their next turn. You can use this feature a number of times equal to your proficiency bonus per long rest
Cloaked Guardian
9th-level Veilbound Tactician feature
Your mastery of shadow magic enhances your ability to protect and reposition allies.
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Ghoststep Reflex: When you heal an ally with Shadow Mend, they can immediately move 10 feet without provoking opportunity attacks. Additionally, you can now use Shadow Mend on yourself as part of a Cunning Action.
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Lurking Ward: As a reaction, when an ally within 30 feet takes damage, you can shroud them in a cloak of shadows. Until the start of your next turn: The ally has resistance to the damage type dealt to them if multiple they can choose, and they can immediately move up to 15 feet without provoking opportunity attacks.
You can use this feature a number of times equal to your proficiency bonus per long rest.
Master of the Hidden Path
13th-level Veilbound Tactician feature
You have learned to slip between realms, saving allies and avoiding harm with supernatural grace.
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Shrouded Revival: As a reaction when an ally within sight drops to 0 hit points, you can teleport to them and restore hit points equal to your rogue level + your Intelligence modifier. The ally also gains an advantage on their next attack roll or ability check. You can use this feature twice per short rest.
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Wraithbound Escape: As a reaction when you take damage, you can instantly turn ethereal until the start of your next turn, allowing you to move through creatures and objects. If an ally is within 10 feet, you can bring them into the ethereal plane with you. You can use this feature a number of times equal to your proficiency bonus per long rest.
Shadow Sovereign
17th-level Veilbound Tactician feature
Your connection to the veil grants you unparalleled mastery over life, death, and darkness.
Eclipse Rebirth: When you use Shrouded Revival, you can choose up to 3 creatures instead of one. Those allies heal to half their hit point maximum instead of rolling, and they gain resistance to all damage for one round. You can use this feature once per long rest.
Veil of the Last Whisper: As an action, you can create a 30-foot radius shadow veil that lasts for 2 rounds.
- All allied creatures (including you) inside the veil gain an advantage on Dexterity saving throws and are heavily obscured from enemies.
- Enemies in the veil have disadvantage on attack rolls.
- You can move the veil 20 feet per turn as a bonus action.
You can use this feature once per long rest.
Previous Versions
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10/2/2025 3:41:55 AM
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