Cleric
Base Class: Cleric

Predator and Prey and their roles have existed since time immemorial. As such, the hunter gods are among some of the oldest forms of divinity. Clerics that follow these gods revel in the art of hunting, and even find the methodical process of planning, tracking, stalking, and going for the kill to be akin to a sacred rite -- A divine act that brings one closer to their god or gods. 

Domain Spells

1st-level Hunters' Domain feature

You gain domain spells at the cleric levels listed in the Hunters' Domain Spells table. See the Divine Domain class feature for how domain spells work.

 

Cleric Level Spells

1st

Animal Friendship, Speak with Animals

3rd

Pass Without Trace, Invisibility

5th

NonDetection, Freedom of Movement

7th

Greater Invisibility, Locate Creature

9th

Commune With Nature, Mislead

 

Acolyte of the Huntress

At 1st level, you learn Hunter's Mark Spell. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.

Bonus Proficiency

At 1st level, you gain proficiency with martial weapons.

Channel Divinity: Creature Sense

Starting at 2nd level, you can use your Channel Divinity to Identify Creature immunities, resistances, or vulnerabilities .

At 2rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 90 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.

Weaken Target

Starting at 6th level, when the Creature with Hunter's Mark cast on it, as reaction you gain Advantage on all roles that require a condition/resistance check from that creature. 

Hunter's advantage

At 8th level, you gain the ability to infuse your weapon strikes with divine energy if the target has the Hunter's Mark placed on it. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 2d4 Force damage to the target. When you reach 14th level, the extra damage increases to 4d4 Force damage.

Master of the Hunt

At 17th level, With Hunter's Mark cast on a creature, the CHAR has Advantage on attack rolls, and creature has Disadvantage on resistance/save rolls from the Char.

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