Base Class: Monk
Upon choosing the Way of the Crimson Eye, your eyes awaken with the swirling power of the Sharingan. At first, a single tomoe grants you uncanny perception and reflexes, allowing you to predict your enemies’ movements and copy the spells you witness. Each additional tomoe deepens this power: you see through illusions, anticipate attacks with deadly precision, and store multiple spells in your vision to unleash with ki.
At higher levels, your Sharingan evolves into the Mangekyō, granting you access to devastating techniques such as Amaterasu, burning enemies with black flames, and Tsukuyomi, twisting their minds with illusions. Every ability comes with a risk, as overuse strains your body and threatens your sight.
At the pinnacle, your eyes transform into the Eternal Mangekyō Sharingan. You transcend the weaknesses of mortal vision, summoning the ethereal Susano’o, bending magical and physical power to your will, and wielding divine genjutsu capable of controlling entire groups of enemies. This path is one of both danger and unparalleled mastery, fusing martial prowess with arcane cunning, making you a living weapon feared by all who oppose you.
Level 3: One Tomoe
-
Sight of the Crimson Eye:
-
Darkvision 60 ft. (or double if you already have it).
-
Advantage on Wisdom (Perception) checks relying on sight.
-
-
Foresight of the Enemy:
-
Reaction, spend 1 ki:
-
Add your proficiency bonus to AC against one attack, or
-
Impose disadvantage on an attack against you.
-
-
-
Copy Technique (1 stored spell):
-
Spend 2 ki when you see a creature cast a spell → attempt to copy it.
-
Storage limit: 1 spell (1 per tomoe).
-
Restriction: Your monk level must be ≥ the minimum caster level a full caster would need to learn that spell.
-
Casting: Spend ki = spell slot level (minimum 1). You can upcast by spending extra ki, up to half your monk level (rounded down).
-
Material components: replaceable with +1 ki.
-
If at capacity, you must overwrite a stored spell to copy a new one.
-
Sight of the Crimson Eye
You gain darkvision up to 60 ft. (if you already have it, the range doubles).
You have advantage on Wisdom (Perception) checks that rely on sight.
Level 6: Two Tomoe
-
Combat Clairvoyance: You have advantage on initiative rolls. You cannot be surprised while you are conscious.
-
Movement Reading: As a bonus action, you can spend 2 ki to gain advantage on all melee attacks until the end of your turn.
-
Chakra Detection: You can cast Detect Magic once per short rest without components, or spend 1 ki to cast it again.
-
Copy Technique Upgrade: You can now store up to 2 copied spells.
Level 11: Three Tomoe
-
Genjutsu: You can spend 3 ki to cast Suggestion or Phantasmal Force. The target must be within your line of sight.
-
Perfect Reflection: As a reaction, when a creature misses you with an attack, you can spend 2 ki to make a melee attack against it.
-
Hidden Sight: You can see through magical darkness up to 60 ft.
-
Copy Technique Upgrade: You can now store up to 3 copied spells.
Level 17: Mangekyō Sharingan
-
Amaterasu (Black Flames): Spend 5 ki to target one creature within 60 ft. that you can see. It makes a Dexterity saving throw (DC = 8 + proficiency bonus + Wisdom modifier). On a fail, it takes 6d10 fire damage and half again at the start of its next turn.
-
Tsukuyomi (Supreme Genjutsu): Spend 6 ki to cast Dominate Person through eye contact (the target has disadvantage on the saving throw).
-
Risk of Blindness: Each time you use a Mangekyō ability, roll 1d6. On a 1, you gain one level of exhaustion.
-
Copy Technique Upgrade: You can now store up to 4 copied spells.