Base Class: Fighter
The Badass thrives in combat where they are outnumbered and the odds are against them.
Flagellated Focus
Through countless battles you have honed your body and mind to take punishment and give it out.
Beginning when you choose this archetype at 3rd level, when in combat if you take any damage outside of your turn, all melee attacks with a two-handed weapon on your subsequent turn targetting the creature that damaged you will all be at advantage.
More Enemies? More Cowards.
The enemy's arrogance of thinking they can take you on with sheer numbers is laughable. You will show them what it means to be overwhelmingly strong.
Starting at 7th level, while wielding a two-handed weapon, you gain a bonus to your Armor Class equal to the amount of medium or larger enemies within 5ft of you to a maximum of +4.
Magic is for the Small.
You have fought spellcasters long enough to recognise the weave of arcana before it is used. You will pounce at the opportunity.
Starting at 10th level, when someone within 5ft of you casts a spell, you can use your reaction to make a melee attack against them.
Stunning Strike
You will show them indominable strength. The type that isn't as easily shrugged off as theirs.
Starting at 15th level, your weapon attacks score a critical hit on a roll of 19–20.
In addition, when you land a critical hit using a two-handed weapon against a creature with lower Strength, you can expend an Indominable Slot to stun them until the start of your next turn.
True Warrior
A True Warrior worries not about War, but of the War within.
At 18th level, when you are below half health and wielding a two-handed weapon, you gain +1 to Armor Class and gain resistance to all damage.
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