Rogue
Base Class: Rogue

An adventurer full of energy and lust for exploration. You will gain abilities to help you move around, and sneak into places without being noticed.

Level 3: Exploration Spirit

You’ve trained to get into especially hard-to-reach places, granting you these benefits.

Climber. You gain a Climb Speed equal to your Speed.

Jumper. You can determine your jump distance using your Dexterity rather than your Strength, and you also have advantage when doing so.

Level 3: Exploration Tactic

Your experience exploring gives you the following benefits:

Careful Search. You have advantage on a Wisdom (Perception) check if it is the first time you did it in the place you are in.

Quick Search. You can do a Wisdom (Perception) check as a bonus action.

Level 9: Supreme Sneak

You gain the following Cunning Strike option.

Stealth Attack (Cost: 1d6). If you have the Invisible condition, this attack doesn’t end that condition on you if you end the turn behind Three-Quarters Cover or Total Cover.

You gain an extra movement speed of 5 feet.

Level 13: Effective Hiding

You’ve learned how to hide yourself effectively, giving you the following benefits:

Effective Hiding. You have advantage when doing a Dexterity (Stealth) check.

Invisible. You learned the Invisibility spell, you can only use it once per short or long rest.

Level 17: Quick Reflexes

You are adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal Initiative and your second turn at your Initiative minus 10.

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