Sorcerer
Base Class: Sorcerer

Your innate magic comes from the mystical forces of fate and fortune itself. Perhaps you were born under a prophetic star, touched by a deck of cards blessed by a deity of destiny, or your bloodline has long served as oracles and seers. The cards speak through you, and destiny bends to your will.

Level 3: Fated Fortitude

The cards shield you from harm. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain a level in this class. Additionally, while you aren't wearing armor, your base Armor Class equals 13 + your Constitution modifier. You can use a shield and still gain this benefit.

Level 3: Tarot Spells

When you reach a Sorcerer level specified in the Tarot Spells table, you thereafter always have the listed spells prepared. These spells don't count against the number of spells you can prepare, and they follow the rules of your Spellcasting feature.

Draconic Spells
Sorcerer Level Spells
3 Shield, Heroism, Bane, Sanctuary
5 Aid, Warding Bond
7 Beacon of Hope, Spirit Guardians
9 Freedom of Movement, Divination

Level 6: Aegis of the Arcana

As a Bonus Action, you can weave a protective shield of orbiting tarot cards around a creature you can see within 60 feet of you, the target gains the following benefits:

Slashing, bludgeoning, and piercing damage are reduced by 2 + your sorcerer level divided by 4. This effect lasts for 1 minute, until you use it again, or until you are incapacitated.

If the target takes damage and is within 60 feet of you, you can use your Reaction to teleport to an unoccupied space you can see within 5 feet of the target, provided you are on the same surface as the target. You can then make one melee weapon attack against the attacker. If that attack hits, it deals an extra 1d10 force damage. This extra damage increases to 2d10 at 11th level and 3d10 at 17th level.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Level 14: Fate Reversed

You can read the reversed meaning of fate's cards to undo misfortune. When you or a creature you can see within 60 feet fails a saving throw, you can use your Reaction to reverse their fate. The creature can reroll the saving throw and must use the new roll.

You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Level 18: Master of the Major Arcana

Your mastery over the cards of destiny reaches its pinnacle. When you use your Aegis of the Arcana feature, you can protect up to three creatures within 60 feet of you simultaneously (you can choose yourself as one of the targets). Each creature gains their own aegis with Resistance to ALL damage.

You can only use your Reaction to teleport to one creature per round.

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