Base Class: Warlock
Voices spill from the dark to search for those who listen. The sounds gibber without shape and whisper between moments, and although the humdrum of noise thrums with an unintelligible cadence, some warlocks convince themselves Form lives inside the murmurs.
And for those who listen close enough, and for those who believe mad enough, sometimes they do hear a response from somewhere or something imagined in the depths: a murmur of a singular intelligence that dreams below the root of the world, or maybe the screams from a chorus of unseen mouths that test endless languages with infinite tongues. Whatever their nature, the sounds exist! Or should exist and bring a color to one's mind that melts and turns and binds oneself to voices that offer both revelation and ruin; a tether to truth hidden in the shadow of murmurs and whispers.
Level 3: Whispers from the Depths
Warlocks do not always understand the voices from their patron or the voices that they hear. However, they're almost always certain that the voices that they hear originate from something or from somewhere. Warlocks may even convince themselves that whispers they hear from the dark mumble words that encourage or babble curses to discourage.
Each round, choose two targets within 15-feet of yourself. You may include yourself as a target. If two different targets are not chosen, then you are chosen as both targets.
- One target may choose to add 1/2 your charisma bonus (rounded up) to either an attack roll or a save.
- The other target subtracts 1/2 your charisma bonus (rounded up) from your choice of either their next attack or save during that round.
Two targets within range must be assigned each round. Targets that are deafened and have an intelligence score lower than 3 ignore the effects of this invocation.
Level 3: Whispers and Murmurs Spell List
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Murmured Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | Command, Dissonant Whispers, Augury, Knock |
| 5 | Mass Healing Word, Sending |
| 7 | Death Ward, Compulsion |
| 9 | Dream, Geas |
Level 6: Voices of Insomnia
The constant gibber from voices (real or imagined) keeps you awake. Although, the Yapping Lunatics grant you their audience's boon:
- Your no longer require sleep
- Reduce your time required for a Short Rest and a Long Rest by half
Level 10: Murmurs from the Dark
- As a bonus action, allow your patron to usher in murmurs from the dark for 1d4+1 rounds, forcing magical darkness to spill from your body in a 15-foot-radius. Darkvision can’t see through it, and nonmagical light can’t illuminate it.
- Additionally, choose a number of targets within 15-feet equal to your proficiency bonus. Those targets must succeed on a Charisma saving throw against your DC save. Targets that are deafened and have an intelligence score lower than 3 automatically make their save. On a failed save, hallucinatory voices cling to those targets making attack and defense difficult:
- Melee attacks against targets who failed their save have advantage
- Targets who failed their save have disadvantage when making attacks
This invocation may be used a number of times equal to your proficiency bonus. Replenish all instances of this invocation after completing a Long Rest.
Level 14: Murmurs and Whispers
Creatures that murmur and whisper use your presence to gain traction and spread paranoia; madness travels fast.
- As a reaction, whenever someone within 90 feet of you either begins to cast a spell with a verbal component or fails a wisdom or a charisma save, you may teleport within 5 feet of that target and restore 1d6 health.
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