Fighter
Base Class: Fighter

A fighter that was once under the command of a master, either broken free or forced out of their chains they now fight for themselves and what they believe in alone.

Peace and Tranquility

STARTING AT LEVEL 7
Warrior's Will. You are now immune to the condition frightened.

A Ghost's Aura. You gain Advantage on charisma checks

A Ronin's Discipline

START AT LEVEL 3
A Ronin's Endurance. When you're not wearing armor you gain a +2 bonus to your AC

Old Bonds. You gain Advantage on Dex saving throws 

A Ronin's Speed. When not wearing armor you gain a +10 to your movement speed

Dances of the Free

STARTING AT LEVEL 10
You gain access to three dances, each one doing a different thing related to your will as a Ronin.  Each dance can be used once per turn

  • Dance of the Reeds. Your body moves swiftly and relaxed through the wind. You gain half of your movement back(rounded up) at the cost of taking your bonus action
  • Dance of Wrath. Your body moves slow and powerful.  You may select up to 3 targets at once that are 15 feet from each other if there are none nearby you may use all 3 attacks against one target(Similar to magic missile). roll an attack for each one, on the last target you selected your anger swings your blade as hard as possible forcing a Dex saving throws against your Dex save: if the target falls they drop their weapon for that turn, if the creature succeeds you drop your weapon for one turn.   This dance takes up an action and cannot be used with extra attack. 
  • Dance of the Waves. Your body acts like a quick and strong wave. When a creature goes to attack you using a melee weapon you may use this dance as a reaction forcing the creature into a strength saving throws against your Strength save: if the creature fails they take 2d6 of slashing damage and can no longer attack for that turn, if the creature passes the save they deal 2d6 to the user and the user cannot attack for their turn anymore.

A Ronin's Freedom

STARTING AT LEVEL 17

Once you drop to 0 hit points you can instead go to 1 hit point, once you do this you gain a single bonus action and half of your movement, your body pumps blood faster and faster granting you 10 temp hit points and resistance to all damage types until your next turn.

The One and Only Ronin

STARTING AT LEVEL 18

You unlock the 9th level spell Stand off

You gain an extra 15 feet of movement

The Dance of a Spider Lilly. Your body unlocks its full potential and is now strong enough to do the fourth and final dance.  You sheath your blade and must prepare your body for one turn, if you are hit during this time you must roll a wisdom saving throw(DC 14) to stay in concentration, once your body is fully prepared you quickly draw your blade against the nearest target and deal 8 consecutive slashes against one target each attack dealing 3d8 of damage and forces a con saving throw on the target creature if the creature fails it is stunned for a turn.(you must roll a to hit for each attack) If you fail your wisdom saving throw you are stunned for one whole turn.  This attack takes up an action and bonus action and once it is complete you cannot use extra attacks either.

Comments

Posts Quoted:
Reply
Clear All Quotes