Base Class: Sorcerer
Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you. That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire. More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place. Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folks nervous. If a fire breaks out in the n town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation for reckless behavior, confident that the essence of the phoenix can save them.
* - Description not final is a placeholder.
Fiery Defense
As magic flows through your body, it causes physical traits of your phoenix ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Additionally, parts of your skin are covered by a thin sheen of light. When you aren’t wearing armor, your AC equals 13 + your Constitution modifier.
Holy Fire Spells
Starting at 1st level, the magic of the Phoenix changes you in subtle but interesting ways. You learn additional spells when you reach certain levels in this class, as shown in the Holy Fire Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.
Holy Fire Spells
| Spell Level | Spells |
|---|---|
| 1st | hellish rebuke, guiding bolt |
| 2nd | flaming sphere, moonbeam |
| 3rd | daylight, beacon of hope |
| 4th | fire shield, death ward |
| 5th | flame strike, dawn |
Heart of Fire
At 6th level, you gain resistance to fire and radiant damage. In addition, whenever you start casting a spell of 1st level or higher that deals fire or radiant damage, phoenix magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire or radiant damage (choose each time this ability activates) equal to half your sorcerer level.
Flames of Immortality
Starting at 14th level, as a bonus action you can spend 2 sorcery points and a spell slot of any level to roll a of hit dice equal to that level of the spell slot + your proficiency bonus.
You can do this a number of times equal to half your proficiency bonus per long rest.
Additionally, you can hold your breath indefinitely, and you don’t require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests. In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.
Phoenix Soul
At 18th level, you gain immunity to fire and radiant damage.
You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The chosen creatures gain a magical flying speed of 30 feet for 1 hour. Once you reduce your flying speed in this way, you can’t do so again until you finish a short or long rest.
Previous Versions
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9/22/2019 4:59:45 AM
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9/23/2019 1:20:06 AM
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Coming Soon
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