Base Class: Blood Hunter
You are always there, a watcher from the darkness of the world. Your powers over the darkness and its inhabitants give you a new life, and empower you down a new path, one which can only lead to despair. Those who begin this journey cannot turn back, so close your eyes and take the journey into the Unseen.
Orginally Created by Cthulhu for the Blood Hunter: The Forbidden Orders on GM Binder
In the Darkness It Thrives
Starting at 3rd level, your time in the dark has given you unforeseen powers. You gain the ability to see when in the dark and become skillful in staying hidden when in it. You gain darkvision for 120 feet, and gain 10 feet of extra walking speed when in the dark or at night.
Unseen Follower
Starting at 3rd Level, you gain a spirit in the shape of a raven that follows you around, using the statblock of a normal raven, but with health equal to 1 + your INT modifier + your proficiency bonus. It will obey your commands, which can be relayed telepathically if you are within 100 feet of it.
When the raven is on your shoulder, you gain a bonus to Perception checks equal to your INT modifier. When the raven is not on your shoulder, you can see through its eyes, and use it to awaken yourself from sleep.
If the raven dies, it will automatically reappear after a short rest.
Shadow Sneak
Starting at 7th level, as a bonus action, you can teleport through the darkness. You can either teleport to a shadow within 20 feet of you, or to your Raven if they are within 100 ft, effectively switching places with the raven. This does not effect your movement.
You can use this a number of time equal to 1 + your INT modifier per long rest.
Manipulation of the Unseen
Starting at 7th level, you have improved control of the light level nearby. You can cast darkness and light at will without using any spell slots
Dark Protection
At 11th level, your dark path has given you improved control of your life. You now have advantage on death saving throws and a resistance to necrotic damage.
Blood Curse of the Eternal Night
At 15th level, you gain usage of the Blood Curse of the Eternal Night:
You gain the ability to change what opponents see. As an action, you can force one enemy in sight is forced to make a WIS saving throw against your INT bonus plus 10. If you succeed, the opponent sees you as non moving until the end of your next turn. Otherwise, nothing happens.
Amplify. It automatically succeeds.
Emissary of the Night
At 18th level, your powers over the darkness have exceeded your wildest dreams. Your darkvision increases to 150 feet, and you gain an additional 5 ft to your walking speed at night. You also gain immunity to necrotic damage, as well as the ability to use Shadow Sneak as a reaction.
Previous Versions
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10/16/2025 3:11:52 PM
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