Tenets of the Swine
- Mischief: Use cleverness and trickery to outwit foes and protect the innocent.
- Loyalty: Stand by your friends and companions, like a piglet to its herd.
- Resilience: Like a pig in the mud, endure hardships and never give up.
- Joy: Spread laughter and light-heartedness even in dark times.
Channel Divinity
- Mudslide Mischief: As an action, you can cause a magical burst of slippery mud in a 15-ft cone. Each creature must succeed on a Dexterity saving throw (DC = your spell save DC) or fall prone and be slowed until the end of your next turn.
Aura of Herd
Aura of the Herd
Starting at 7th level, you and friendly creatures within 10 feet gain advantage on saving throws against being frightened or charmed. At 18th level, this aura extends to 30 feet.
Swine’s Resilience
Swine’s Resilience
At 15th level, when you take damage, you can use your reaction to gain temporary hit points equal to half the damage taken (minimum 1). You can use this feature a number of times equal to your Charisma modifier (minimum once), regaining all uses after a long rest.
Mighty Tusk
At 20th level, you can assume the form of a mighty boar for 1 minute. While transformed, you gain:
- +2 to AC
- Advantage on Strength checks and saving throws
- A tusk attack that deals 4d10 + your Strength modifier piercing damage
Once you use this feature, you can’t use it again until you finish a long rest.
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