Base Class: Monk
Followers of the Way of the Twilight Eye are dedicated in preserving a balance between the physical world and the spirit realm, without showing a preference to either.
Ki Barrier
Beginning at third level, after using a focus point you gain temporary hit points equal to your wisdom modifier.
Twilight Assault
Beginning at 3rd level, you gain the ability to manipulate a spirit blade to deal additional damage to your foes.
When you roll initiative, choose a space within 5 ft. of you to initially place the spirit blade.
As a bonus action, you can call your spirit blade to you. Doing so will place it in a space within 5ft. of you, and any attacks made this round will deal bonus damage equal your wisdom modifier.
If the blade is pulled through an enemy creature's space, any attacks this round will instead deal bonus damage equal to your wisdom modifier plus your proficiency bonus.
The blade disappears when combat ends.
Spirit's Refuge
Starting at 6th level, you gain the ability to shield your allies from physical danger.
As an action, you can create a 30ft. radius sphere centered on your spirit blade that lasts until the end of your next turn. Allied creatures within this sphere have resistance to bludgeoning, piercing and slashing damage.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Shadow Dash
Starting at 11th level, when you take the dash action you can choose to make it a Shadow Dash.
Until the end of your turn, your movement does not provoke opportunity attacks, and when you move within 5 feet of any other creature you can make an attack roll against that creature. A creature hit by this attack has disadvantage on attack rolls against any creature other than you until the end of it's next turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Stand United
Starting at level 17, as a reaction to an ally within 120ft. that you can see taking damage, you grant that allied creature a number of temporary hit points equal to 10 times your wisdom modifier and teleport to a location within 5 ft. of them. These temporary hit points take as much of the triggering damage as possible and last until the target finishes a short rest.
Once you've used this feature, you can't use it again until you finish a short rest.
Previous Versions
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10/18/2025 10:24:38 PM
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