Base Class: Warlock
You have been approached by a collector of art, a patron of music, or a fan of dance. This eclectic patron has offered you a way to spread your art to so many more people. This patron could be a powerful entity who has a love of art, a celestial who loves to see humanoids passion shine, or a dark monster who sees the beauty in the macabre. Either way, your pact allows you to shine in the spotlight, showing your art to the world.
Artist's Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
faerie fire, color spray |
|
2nd |
mirror image, misty step |
|
3rd |
hypnotic pattern, major image |
|
4th |
summon elemental, polymorph |
|
5th |
creation, mislead |
Artist's Rendition
Starting at 1st level, you can shape the world how you see it, full of color. As a bonus action, choose one creature you can see within 60 feet of yourself. That creature is painted a color of your choice. You can use this ability a number of times equal to your Charisma modifier:
Red: For a number of rounds equal to your charisma modifier, the creature has resistance to fire damage.
Orange: The creature gains a number of temporary hit points equal to your charisma modifier number of d6's.
Yellow: For a number of rounds equal to your charisma modifier, the creature gains a +1 to their AC.
Green: The creature regains a number of hit points equal to your charisma modifier plus your warlock level.
Blue: For a number of rounds equal to your charisma modifier, the creature has resistance to lightning damage.
Purple: For a number of rounds equal to your charisma modifier, the creature can take the hide action as a bonus action as long as they are in dim light or darkness.
You can use this ability a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.
Performance Art
Starting at 6th level, you are capable of making people feel things deeply with your art. As a bonus action, choose one creature within 60 feet of you that can see or hear you. The target must succeed on a Wisdom save against your spell save DC or be affected by one of the following effects of your choice:
Anger: The creature is partially blinded by its anger. All allies within 10 feet of that creature have half cover against that creature until the end of your next turn.
Sadness: The creature is wracked with sobs. The creature has disadvantage on Dexterity saving throws until the end of your next turn.
Compassion: The creature is having a hard time harming others. All attack rolls have disadvantage until the end of your next turn.
Joy: The creature can't stop smiling. The creature can't speak or make sound until the end of your next turn.
A creature can only be effected by one emotion at a time. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Dazzling Performance
Starting at 10th level, you dazzle your audience with your beautiful art. As an action, you perform for others. Creatures of your choice within 30 feet of you that can see or hear you, must make a Wisdom save against your spell DC. Any creature that fails can either make an action, bonus action, or move on their turn, and they lose their reaction for 1 minute. Creatures effected can make a save at the end of their turn to end the effect.
Once you use this feature, you can’t do so again until you finish a Short or Long Rest.
Dazzling Performance
Starting at 14th level, your art is so transcendent that even the greats have come to your aid. When you use your dazzling performance, spectral figures of the masters of your art form appear to aid you. All allies within 30 feet of you join the performance, gaining one of the following:
- a bonus to their AC equal to your charisma modifier
- a bonus to a saving throw of your choice equal to your charisma modifier
- temporary HP equal to your twice your warlock level.
The effect lasts as long as one creature is under the effect of your dazzling performance.







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