Base Class: Ranger
A ranger who draws their power from the life and death cycle of the nebula itself
Level 3: Star Shot
You may call upon the vast nebula of space to siphon the power of dying stars:
Starting at 3rd level you may infuse one of your projectiles with with one of the following abilities a number of times per short/long rest equal to your half your proficiency bonus rounded up.
Super Nova Shot: Your arrow infused with the dazzling display of an exploding star, a creature hit with this shot must make a Con saving throw equal to your spell casting dc on a failure the creature is blinded until the end of your next turn on a success nothing happens.
Black Hole Shot: Your arrow is infused with the gravitational power of a black hole, a creature hit with this shot must make a Dex saving throw equal to your spell casting dc on a failure the creature is knocked prone, on a success nothing happens.
Star Rend Shot: Your arrow is infused with a stars power to rend the sky itself and alter the course of history, a creature hit with this shot must make a Wis saving throw equal to your spell casting dc on a failure the creature has disadvantage on it's next saving throw, on a success nothing happens.
Level 3: Nebula Wraith Spells
When you reach a Ranger level specified in the Nebula Wraith Spells table, you thereafter always have the listed spells prepared.
| Ranger Level | Spells |
|---|---|
| 3 | Guiding Bolt |
| 5 | Moonbeam |
| 9 | Daylight |
| 13 | Dimension Door |
| 17 | Dawn |
Level 3: Star Sight
Your eyes have learned to decipher the truth of the universe and see through the empty darkness of the vast Nebula
Starting at 3rd level
You gain Darkvision with a range of 60 feet. If you already have Darkvision when you gain this feature, its range increases by 60 feet.
When you make an Arcana, Religion, or Nature check you may add your Wisdom modifier to those rolls.
Level 7: Star Traveler
You and your body have adapted as you have taken your first steps to forever chase the stars across the endless void.
Starting at 7th level:
You can breathe in space, your body has adapted the the harsh cold, extreme pressure, and radiation of space, and may traverse space as if it were solid ground (DM discretion on what counts as space for the purposes of movement)
Level 11: Eclipse Shot
Your link to the Nebula strengthens, enhancing the power of your Star Shots.
Starting at 11th level you may use these shots to your Star Shot
Superluminous Supernova Shot: You imbue your shot with the strongest force of creation in the stars, a creature you hit with this shot must make a Dexterity saving throw equal to your spell save dc, taking 4d6 Radiant damage and become blinded on a failure or half damage and no blinded condition on a success, a creature who is blinded by this effect is blinded by this effect for 1 minute unless a spell such as lesser restoration or similar is used.
Event Horizon Shot: You can create a 10-foot-radius zone that lasts for 1 minute. Within that zone, creatures that start their turn there must succeed on a Strength saving throw equal to your spell save dc or be restrained as the crushing weight of the the infinite mass of nebula is concentrated into a sphere tearing at the reality around it, they make a saving throw at the start of each of their turns and may use their action to make another saving throw check. The zone also deals 3d6 force damage at the start of each of your turns to creatures restrained in it.
Nebula Mantle Shot: You can cloak a 30ft radius of the ground from you in the inky blackness of the Nebula turning the ground into difficult terrain for everyone but you (Or other Nebula wraiths or creatures that ignore difficult terrain), creatures whole standing in this terrain have disadvantage on all saving throws from your eclipse shot.
Level 15: Pyre of the Nebula
You have learned the importance both the end and the beginning of the cycle, becoming the very Pyre for which a star's dying breath fuels for the creation of something new
Starting at 15th level
Once per day, when a creature you can see within 60 feet of you is reduced to 0 hit points you may use a reaction to immediately make a Star Shot attack against a hostile creature of your choice within range.
If that attack reduces the target to 0 hit points, the fallen ally’s light rekindles and they instead drop to 1 hit point instead of falling unconscious.
Previous Versions
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10/21/2025 11:43:29 PM
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