Base Class: Sorcerer
The source of your magic is that of the awakening magic of the cosmos itself, the creation of the first dragons and gods. Awakened Soul Sorcerers can feel the animating magic that suffuses all things. With enough mastery they can come to shape and gift life themselves.
Level 3: Awakened Sorcerer Spells
When you reach a Sorcerer level specified in the Awakened Sorcerer Spells table, you thereafter always have the listed spells prepared.
| Sorcerer Level | Spells |
|---|---|
| 3 | Mage Hand, Magic Stone, Catapult, Unseen Servant |
| 5 | Levitate, Fly |
| 9 | Animate Objects, Awaken, Bigby's Hand, Telekinesis |
Awakening and Animation Savant:
The objects chosen by your Animate Objects spell gain a flying speed of 30 feet and can hover. Additionally, whenever you cast Awaken, you may choose a huge or smaller nonmagical item that isn’t being worn or carried.
Level 3: Awakened Telekinesis
Starting at 3rd level, when you cast Mage Hand, you can cast it without verbal or somatic components, its range increases by 30 feet when you cast it, and you can make the spectral hand invisible.
You may consider the pebbles imbued by Magic Stone as valid targets for your Awakened Sorcerer Spells, ignoring all requirements for size, weight, or nonmagical items. When you cast Magic Stone you may imbue up to six pebbles.
Level 6: Awakened Magic
Starting at 6th level, when you cast a spell from the Awakened Sorcerer Spells feature, the spell can originate from you or your Mage Hand.
Additionally, whenever you cast a spell from the Awakened Sorcerer Spells feature, you can modify it so that it doesn’t require Concentration. Only one spell may be modified by this feature at a time; if you modify another casting and already have a spell from this feature active, the first one immediately ends.
Level 14: Animating Surge
Starting at 14th level, while your Innate Sorcery feature is active, whenever you cast a spell from the Awakened Sorcerer Spells feature, you can cast each spell without expending a spell slot once per long rest.
Additionally, while your Innate Sorcery feature is active, once per turn when you cast a levelled spell from the Awakened Sorcerer Spells feature, roll a d6 immediately after. If you roll a 6, you can animate one Medium or smaller nonmagical item within 30 feet of you that isn’t being worn or carried as though it had been animated by the Animate Objects spell, it doesn't require concentration in this case; and the spell animates the object for its full duration.
Level 18: Animation Mastery
Starting at 18th level, while your Innate Sorcery feature is active, you can modify more than one spell at once with your Awakened Magic feature. The number of spells cast from your Awakened Sorcerer Spells feature that you can modify to not require Concentration becomes two. If you modify another casting and already have two spells from this feature active, or your Innate Sorcery ends, the first spell cast immediately ends.
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