Base Class: Cleric
The Curiosity Domain embodies revelation, experimentation, and the pursuit of knowledge for its own sake. Its clerics delve into ancient ruins, debate philosophers, study arcane phenomena, and even challenge their own beliefs—all in the name of insight. Some view their divine power as a reward for inquiry and open-mindedness, while others see it as a sacred duty to spread wonder and learning wherever they go.
Gods of the Curiosity Domain preside over knowledge, invention, dreams, and discovery. They are patrons of scholars, explorers, tinkerers, and truth-seekers—those who refuse to accept the world as it is and instead strive to understand how it could be. Some are benevolent mentors who delight in mortal innovation, while others are trickster-like figures who dangle secrets just out of reach, testing the resolve of those who seek them.
Level 3: Curiosity Domain Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Curiosity Domain Spells table, you thereafter always have the listed spells prepared.
| Cleric Level | Prepared Spells |
|---|---|
| 3 | Comprehend Languages, Identify, Knock, Locate Object, |
| 5 | Sending, Tongues |
| 7 | Dimension Door, Locate Creature |
| 9 | Legend Lore, Passwall |
Level 3: In Depth Study
As an Action, you can expend a use of your Channel Divinity to gain divine insight into the abilities of a creature you can see. You learn the following information about it: Its total hit points, which stat is its highest, which stat is its lowest, whether its armor class is above or below 20, its proficiencies and languages, any immunities, resistances, or invulnerabilities, and whether it can cast spells or use legendary actions.
Level 3: Burning Inquiry
You gain the ability to channel divine curiosity into yourself. You have a pool of d4s to fuel this inquiry. The number of dice in the pool equals 1 plus your Cleric level.
When you makes an ability check, you can take a Reaction to expend a number of dice from your pool. The maximum number of dice you can expend at once equals your Wisdom modifier (minimum of one die). Roll the dice you expend, and add them to the roll’s total. Your pool regains all expended dice when you finish a Long Rest.
Level 6: Improved Burning Inquiry
Your pool of d4's now regain all expended dice when you finish a Short Rest or a Long Rest
In addition, you may instead target a creature you can see within 30ft with Burning Inquiry as a Reaction.
Level 17: Apotheosis of Discovery
Starting at 17th level you are able to make an incredible revelation connecting findings and learnings in a new way that no one has yet to discover. After a Long Rest Roll 1d4 to obtain one of the following benefits, which lasts until you start a Long Rest.
| d4 Result | Discovery |
|---|---|
| 1 | Breakthrough of Invention |
| 2 | Breakthrough of Perspective |
| 3 | Breakthrough of Philosophy |
| 4 | Breakthrough of Reality |
Breakthrough of Invention
You can cast Animate Objects and Fabricate once each without expending a spell slot per Long Rest.
Breakthrough of Perspective
You gain Truesight with a range of 30 feet and are perpetually under the effect of the Detect Magic spell.
Breakthrough of Philosophy
You can cast Commune without expending a spell slot and you may ask a number of questions equal to your Wisdom modifier (minimum 1)
Breakthrough of Reality
You are able to slip into the Ethereal Plane as a bonus action for one minute, you may do so a number of times equal to your Wisdom Modifier (minimum one). As a free action you may return to the material plane if in the Ethereal Plane.