Ranger
Base Class: Ranger

Ranger with features that complement the class features (HUNTERS MARK ITS ALL ABOUT HUNTERS MARK)

Ambush

From your life in the wild, you know how to ambush prey. You gain the following benefits.

Initiative Bonus. When you roll Initiative, you can add your Wisdom modifier to the roll

Focus. When you roll Initiative, you can cast Hunter's Mark on a creature, without using a bonus action.

Surprise. When attacking a creature who has not taken a turn in combat, You can make one additional attack against that creature, and add 1d8 of the weapon's damage type.

Improved Hunter's Mark

When applying Hunter's mark to a creature, you gain a +2 to attack and damage rolls made against that creature,  +2 AC against that creature's attacks and +2 against any saving throw it forces you to make. You also gain 10 ft. of movement, if you are directly moving toward the creature.

Tracking

The range of Hunter's Mark is only limited by the creature you are attempting to cast it on being on the same plane as you. To cast Hunter's Mark in this way, you must find an object relating to the creature, e.g. a wanted poster, or a tuft of fur.

Tunnel Vision

The damage of your Hunter's Mark die is increased to 1d8 .Your attacks cannot be made at disadvantage against the target of your Hunter's Mark, and you have advantage on your concentration checks made to maintain your Hunter's Mark. If the target of your Hunter's Mark has any damage Vulnerabilities, they are known to you and You can always sense exactly where the creature is, even if they are invisible or obscured by something.

Dual Magic

Your Hunter's Mark damage die increases to 1d10. While Hunter's Mark is cast, you can concentrate on one additional spell. 

Perfected Hunter's Mark

The bonuses to attack rolls, damage, AC and saving throws from Improved Hunter's Mark increases to +4. Also, If you are forced to make a saving throw that deals damage to you by the target of your Hunter's mark, you take no damage on a success and half damage on a failed save.

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