Monk
Base Class: Monk

Brewmasters are martial artists who distill their inner chi into potent elixirs and volatile ales. They stride into battle with a grin, staggering like drunks yet striking with calculated precision. Through their brews, they deflect pain, empower allies, and turn chaos into art.

Keg Smash

You learn to weaponize your keg as an explosive projectile of frothing chi-brew.

As an action, you expend 1 Focus Point to throw a keg to a point you can see within 30 feet.
The keg explodes on impact, showering the area in steaming ale.
Each creature within 10 feet of that point must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier).

On a failed save, a creature takes damage equal to two rolls of your Martial Arts die + your Wisdom modifier, and is knocked prone.
On a successful save, it takes half damage and isn’t knocked prone.

Immediately after using this ability, you can make one unarmed strike as a bonus action.

Brewmaster's Art

You gain proficiency with brewer’s supplies.
After a long rest, you can concoct a number of brews equal to your Wisdom modifier(minimum of 1) of your choice, chosen from the Brew List below.
You regain all expended brews after a long rest.


🍺 The Brew List

Level 3 Brews

Fortifying Brew
Action to drink (self).
Gain temporary hit points equal to your Monk level + Wisdom modifier.
Until the end of your next turn, you have resistance to bludgeoning damage.


Purifying Brew
Bonus action to drink (self or ally within 5 ft).
End one effect causing the target to be poisonedfrightened, or charmed.
That creature has advantage on the next saving throw it makes before the end of your next turn.


Fire Blossom Brew
Action to drink (15-foot cone).
You belch this fiery concoction in a 15- foot cone. Each creature within the cone must make a Dexterity saving throw (DC = 8 + proficiency + Wisdom).
On a failed save, they take 2d8 fire damage, or half as much on success.
Damage increases to 3d8 at 11th level and 4d8 at 17th level.


Swagger Brew
Bonus action to drink (self).
For 1 minute, whenever a creature misses you with an attack, you can move 10 feet without provoking opportunity attacks.
Opportunity attacks against you are made with disadvantage.

Expanded Brewcraft

Your brewing mastery deepens, allowing you to craft more complex chi-infused elixirs.

  • You learn the additional brews from the Advanced Brews list below.

  • After completing your long rest you can now brew a number of brews equal to your Wisdom modifier + 1 (minimum 2).


🍶 Advanced Brews (Level 6+)

Vaportrail Brew
Bonus action to drink (self).
Your movement speed increases by 30 feet.


Stoneflower Brew
Action to drink (self).
Your body hardens like enchanted stone. Until the end of your next turn, you gain a +2 bonus to AC and advantage on Strength saving throws and checks.


Honeycloud Brew
Bonus action to throw (10-foot radius, 30-foot range).
A thick, sweet vapor fills the area. Allies inside regain 1d8 + your Wisdom modifier hit points.


Crashing Wave Brew
Action to drink (15-foot line).
A surge of watery chi crashes from your mouth. Each creature in a 15-foot line must make a Strength saving throw or take 2 rolls of your Martial Arts die in bludgeoning damage and be pushed 10 feet.

Master Brewer

Your mastery of ingredients and chi techniques has reached legendary status.

  • When you concoct a brew after your long rest, roll a d6; on a 6, it does not count against the number of brews you can concoct.

     

  • After completing your long rest you can now brew a number of brews equal to your Wisdom modifier + 2 (minimum 3).

  • You gain access to the following Master Brews.


Level 11 Master Brews

Ironhide Brew
Bonus action to drink (self).
For 1 minute, you gain resistance to bludgeoning, piercing, and slashing damage.
While under this effect, you have disadvantage on Dexterity saving throws.


Storm Spirit Brew
Action to drink (self).
For 1 minute, your unarmed strikes crackle with energy.
Once per turn, when you hit with an unarmed strike, you deal an extra 1d8 lightning damage and push the target 10 feet.


Mistweaver Brew
Bonus action to drink (self or ally).
For 1 minute, the drinker regains 1d4 + Wisdom modifier hit points at the start of each turn.
If reduced to 0 HP while under this effect, the creature automatically stabilizes.

The Eternal Keg

Keg Eternal.
Whenever you roll initiative, regain 2 Focus Points.
When you finish a short rest, you may brew a single brew.

Keg Smash Empowerment.
Your Keg Smash damage increases to three rolls of your Martial Arts die + Wisdom modifier, and creatures that fail the save are staggered, giving them disadvantage on attack rolls until the end of their next turn.

 

Grand Brews

Choose 1 Grand Brew to Learn


🐂 Oxheart Brew

Bonus action to drink (self).
For 1 minute, your maximum HP increases by 20.
Whenever you take damage, you can use your reaction to reduce it by 1d10 + Wisdom modifier.


🔥 Flame Serpent Brew

Action to drink (self).
You exhale fire in a 30-ft cone, dealing 8d8 fire damage (Dex save for half).
Once used, you can’t use this brew again until after a long rest.


🌊 Riverflow Brew

Bonus action to drink (self or ally).
You and up to two allies gain the benefits of Freedom of Movement for 1 minute.

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