Fighter
Base Class: Fighter

The archetypal Scout excels at finding safe passage through dangerous regions. Scouts usually favor light armor and ranged weapons, but they are comfortable using heavier gear when faced with intense fighting.

 

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency in three of the following skills of your choice: Acrobatics, Athletics, Investigation, Medicine, Nature, Perception, Stealth, or Survival. You can choose to gain proficiency with thieves’ tools in place of one skill choice.

Combat Superiority

At 3rd level, you gain a set of abilities that are fueled by special dice called superiority dice.Superiority Dice.You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a long or short rest.You gain another superiority die at 7th level andone more at 15th level.Using Superiority Dice.You can expend superiority dice to gain a number of different benefits:

•When you make a check that allows you to applyyour proficiency in Athletics, Nature, Perception, Stealth, or Survival, you can expendone superiority dieto bolster the check. Add half the number rolled on the superiority die (rounding up) to your check. You apply this bonus after making the checkbut before learning if it was successful.

•When you make a weapon attack against a creature, you can expend one superiority die to add it to the attack roll. You can use this ability before or after making the attack roll, but before any of the effects of the attack are applied.

•If you are hit by an attackwhile wearing light or medium armor, you can expend one superiority dieas a reaction, addingthe number rolled to your AC. If the attack still hits, you take half damage from it.

Natural Explorer

At 3rd level, you gain the ranger class feature ofthe same name, with the following alteration: Youchoose additional favored terrain types at 7th and 15th level.

Evasion

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Improved Combat Superiority

At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s

Relentless

Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain 1 superiority die.

Feral Senses

At 18th level, you gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.

You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.

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