Barbarian
Base Class: Barbarian

Fueled by raw rebellion and anarchy, barbarians who follow the Path of the Punk Rocker turn their rage into a deafening force of destruction. Their battle cries are like explosive anthems, shaking foes to their core and rallying allies into a frenzy. Whether smashing enemies with makeshift instruments or causing mayhem with sheer attitude, these warriors embody the spirit of defiance—fighting against tyranny, authority, and anyone who dares to tell them what to do. When they rage, the world hears it.

Spellcasting

at level 3
You have learned to bend and break the fabric of reality in a musical rage. Your spells are part of your endless rage, magic that you can tune to different situations.

you can also hold concentration while raging

Musical talent

at level 3

You get to choose two instruments to be proficient at

Barbarian inspiration

at level 3

your raging songs inspire people that hear them. When you rage, you choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Barbarian Inspiration die, a d6. someone can use this as long as you are raging


Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

 

 

rage points

at level 3
While raging, you can use cantrips. If you want to use leveled spells while raging, you will need to expend a rage magic point you have as many points as your proficiency bonus this will still use a spell slot.
You regain uses after a short rest.

If your spell does damage, your rage bonus will be added to the damage. If it's a healing spell, the bonus will be added to the heal amount.

defiance

at level 6

You don't listen to nobody. Because of this, every creature trying to persuade you rolls with disadvantage.

While raging, you gain advantage on Wisdom saving throws.

Also, while raging, you gain advantage on concentration saves.

taunt

at level 10

With your rage inducing music, you can make a sick riff of music When used, all enemy creatures within 45 ft of you will need to succeed a (8 + constitution modifier + Proficiency bonus) DC wisdom saving throw If the creature fails, the creature will need to attack you. This save will need to be repeated at the end of their turn.

All creatures affected gain disadvantage on attacks on you.

You can only do this 3 times per long rest.

oncore

at level 14

You now crit on a 19 When you hit a creature with a melee attack critical hit, you can attack again with a melee weapon attack you will crit on a 18. Every crit after this will let you attack again. If you get three crits in a row, every enemy creature within a 30 ft radius will need to succeed a (10 + con modifier + proficiency bonus) if the creature fails, the creature will be frightened.

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