Ranger
Base Class: Ranger

The world can be changed with a well placed arrow. 

Level 3: Predatory Instincts

You can call on the forces of nature to reveal certain strengths and weaknesses of your prey. While a creature is marked by your Hunter’s Mark, you know whether that creature has any Immunities, Resistances, or Vulnerabilities, and if the creature has any, you know what they are.

Gathering Winds

When you score a critical hit or reduce a creature to 0 hit points, you gain Tailwind until the end of your next turn. While you have Tailwind, your movement speed is increased by 10 feet, and you do not provoke opportunity attacks. If you already have Tailwind, its duration is refreshed instead of stacking

Level 7: Wind Ward

While you have Tailwind, you gain +2 to your AC and ranged weapon attacks against you have disadvantage.   

Level 11: Focal Point

Once per turn, when you deal damage to a creature marked by your Hunter’s Mark, you can cause another creature you can see within 30 feet of the marked target to also take the spell’s extra damage. The secondary target must be within line of sight of both you and the original target.

Additionally, creatures affected by your Hunter’s Mark have disadvantage on attack rolls against you.

Level 15: Ricochet

Once per turn, when you hit a creature with a ranged weapon attack, you can make an additional ranged weapon attack against another creature within 30 feet of the initial target that you can see.

Deadeye (Poe) Image