Base Class: Warlock
Expanded Spell List
The Forgotten Scientist lets you choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you.
The Forgotten Scientist Patron Expanded Spells
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1st Bane, Inflict Wounds
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2nd Darkvision, Levitate
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3rd Feign Death, Blink
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4th Dimension Door, Banishment
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5th Modify Memory, Hallow
Call of the Void
Starting at 1st level, you have been given the power to call upon a weapon created by your patron. Your Eldritch Blast can deal Radiant instead of force damage if you choose. It appears as a Small Skeletal Dragon Skull floating from a position within a 5ft sphere of you. your Eldritch Blast is casted from the maw of this skull. at 10th level, this range is increased to a 30ft sphere and the Dragon Skull becomes Medium in Size.
Whenever you hit a creature with an attack roll of Eldritch Blast, the harm your opponent has caused gets inflicted upon itself. If your target has severally harmed (knocked a creature unconscious) or killed a creature within the past 48 hours, your attacks inflict Karmic Retribution. Karma deals 1 Force or Necrotic Damage per any creatures turn equal to 1d4 turns. Your Karmic dice increases with your level. With 1d6 at level 3, 1d10 at level 8, and 1d20 at level 12. The Force/Necrotic damage dealt this way cannot bring your target past 1 hit point.
Unseen Step
At 6th level, you can manipulate the collective memory of this world to appear in a new position. At a point you are familiar with or can see within 60ft. When no being on your plane of plane of existence can see you, you can choose to teleport as a bonus action to that position of your choice.
At 10th level you may use this ability to dodge and add +3 to your AC, costing your bonus action on your next hit, whenever an attack made against you, but before you know if it hits. When used in this way, beings that can see you are blinded for a split second before you appear in your new position, teleporting as per the rules stated previously.
You can do this ability a number of times equal to your proficiency bonus per short or long rest.
Knowledge of a Forgotten Past
At 10th level, you obtain knowledge from your patron and this world not known by any being left sane. Not even by the gods. You obtain knowledge of your patron's past. As well as gaining Expertise in History when it comes to Memory, you can use your spell casting modifier for this skill. And you can choose to add 1d6 to any skill check you make in Magical or Non-Magical Darkness equal to your proficiency bonus
The Last Experiment
At 14th level, you may call upon your patron to provide you with a power to make an exhausting last effort against your opponent. As a reaction in combat you gain the following benefits. At the end of initiative, you will suffer 3 points of exhaustion until your next long rest.
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You gain knowledge of the Resistances, Immunities and Weaknesses of any create that makes an attack on you or that is in Magical or non-Magical Darkness.
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You can inflict Karmic Retribution whenever you attack a creature, regardless if you hit the creature or are eligible to be inflicted with Karmic Damage.
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You can use Unseen Step as a reaction to getting hit, and your AC raises by +10 instead of +3 if you choose .
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If you are reduced below 1hp, you can choose to refuse death and regain half of your maximum hit points rounded up. If you use this feature, you will gain 4 levels of exhaustion instead of 3 at the end of initiative.
You may use this feature once per 1d4 long rests.
Call of the Void
Starting at 1st level, you have been given the power to call upon a weapon created by your patron. Your Eldritch Blast can deal Radiant instead of force damage if you choose. It appears as a Small Skeletal Dragon Skull floating from a position within a 5ft sphere of you. your Eldritch Blast is casted from the maw of this skull. at 10th level, this range is increased to a 30ft sphere and the Dragon Skull becomes Medium in Size.
Whenever you hit a creature with an attack roll of Eldritch Blast, the harm your opponent has caused gets inflicted upon itself. If your target has severally harmed (knocked a creature unconscious) or killed a creature within the past 48 hours, your attacks inflict Karmic Retribution. Karma deals 1 Force or Necrotic Damage per any creatures turn equal to 1d4 turns. Your Karmic dice increases with your level. With 1d6 at level 3, 1d10 at level 8, and 1d20 at level 12. The Force/Necrotic damage dealt this way cannot bring your target past 1 hit point.
Unseen Step
At 6th level, you can manipulate the collective memory of this world to appear in a new position. At a point you are familiar with or can see within 60ft. When no being on your plane of plane of existence can see you, you can choose to teleport as a bonus action to that position of your choice.
You can do this ability a number of times equal to your proficiency bonus per short or long rest.
Knowledge of a Forgotten Past
At 10th level, you obtain knowledge from your patron and this world not known by any being left sane. Not even by the gods. You obtain knowledge of your patron's past. As well as gaining Expertise in History when it comes to Memory, you can use your spell casting modifier for this skill. And you can choose to add 1d6 to any skill check you make in Magical or Non-Magical Darkness equal to your proficiency bonus per long rest.
The Last Experiment
At 14th level, you may call upon your patron to provide you with a power to make an exhausting last effort against your opponent. As a reaction in combat you gain the following benefits. At the end of initiative, you will suffer 3 points of exhaustion until your next long rest.
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You gain knowledge of the Resistances, Immunities and Weaknesses of any create that makes an attack on you or that is in Magical or non-Magical Darkness.
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You can inflict Karmic Retribution whenever you attack a creature, regardless if you hit the creature or are eligible to be inflicted with Karmic Damage.
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You can use Unseen Step as a reaction to getting hit, and your AC raises by +10 instead of +3 if you choose .
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If you are reduced below 1hp, you can choose to refuse death and regain half of your maximum hit points rounded up. If you use this feature, you will gain 4 levels of exhaustion instead of 3 at the end of initiative.
You may use this feature once per 1d4 long rests.
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