Base Class: Warlock
The Legacy of the Wronged is a hive mind that only appears to those who perceive that they have been wronged by others around them and react with rage. The warlocks who embrace the power that the Legacy offers are known as The Wronged. The Legacy is less of a controlling hive mind and more of a helpful messaging platform. It still has some measure of sentience, enough to select potential Wronged, but not enough to assume control of them. it can be used to share spells or to call for aid, both in slaying enemies and in assisting with abilities.
Level 3: Vitality Of Your Predecessors
When you reduce an enemy to 0 Hit Points, you gain Temporary Hit Points equal to your Strength modifier plus your Warlock level (minimum of 1 Temporary Hit Point). You also gain this benefit if someone else reduces an enemy within 10 feet of you to 0 Hit Points.
Level 3: Successor Of Millions
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | [Tooltip Not Found], Command, Aganazzar's Scorcher, Suggestion |
| 5 | Fireball, [Tooltip Not Found] |
| 7 | Blight, [Tooltip Not Found] |
| 9 | Geas, [Tooltip Not Found] |
Level 6: Weighted Dice
You can call on your deceased predecessors to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add 1d10 to your roll. You can do so after seeing the roll but before any of the roll’s effects occur.
You can use this feature a number of times equal to your Strength modifier (minimum of once), but you can use it no more than once per roll or turn in combat. You regain all expended uses when you finish a Long Rest.
Level 10: Feverish Defiance
Choose one damage type, other than Psychic, whenever you finish a Short or Long Rest. You have Resistance to that damage type until you choose a different one with this feature.
Level 14: Generational Assault
Once per turn when you hit a creature with any attack roll, you can try to summon the Wronged of the past to attack your enemies. The target must succeed on a Wisdom saving throw against your spell save DC, or the target is besieged by ghostly figures. The target takes 8d10 Psychic damage, and it has the Incapacitated condition until the end of your next turn.
Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it.
Previous Versions
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