Base Class: Ranger
Trappers are innovators, typically very creative and smart people, though usually not willing to share their own ideas and creations. Trappers have many different areas of expertise, all used to their fullest. This group utilizes many numbers of traps and poisons, as well as their natural cunning ability to lure, hunt and eventually kill their opponents if necessary. More often than not, these types of Rangers are almost always developing their own makes of traps, poisons, and gadgets. Trappers use the philosophy that it is better to wait out their enemy than to fight them head-on, while at the same time, tricking their foes into playing their game.
Trappers are most likely ideal Mercenaries, Assassins, as well as Spies, and Interrogators. On the more positive side of this group, Trappers are also very adept at catching and studying exotic creatures.
While having knowledge of hard-learned hunting skills, Trappers are also masters of using precise tactics to slowly cut down and out-maneuver their enemy. This class is experts at using small ranged gadgetry as well as other weapons.
Escape Artist
Because of your experience with an affinity of traps, you are aware of the different mechanisms that most traps consist of, and are able to soften the blow of most traps.
You have Resistance to damage dealt by traps, you also have advantage with DEX saving throws when you are attempting to escape from a trap.
Trap Disposal
Due to you knowing how the majority of traps operate, you have the ability to disarm traps.
Add your proficiency bonus along with advantage on any checks to disarm or deactivate traps
Homemade Traps
Because of your expertise in all things traps, you are very adept at the replication and/or creation of traps.
You become proficient with Tinker's Tools. With the expense of 10 GP or more and spending an hour or more, you are able to find the necessary parts to make your trap. The exception, spending two hours or more to search and craft your parts from scratch to create your trap. Added with proficiency bonus.
Keen Eye
Your own knowledge of the art of trapping has given you the advantage to spot certain hidden traps.
When making any WIS (Perception) checks to perceive obscure or hidden traps and triggers, add a d6 to your roll.
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