Base Class: Wizard
The School of Necromancy!
Skilled Necromancer
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an necromancy spell into your spellbook is halved.
Raise Minions
Beggining at 2nd level, when you cast an necromancy spell of at least first level, you can expend a spell slot equal to the spell’s level to raise an Undead monster as a bonus action. The monster cannot be gargantuan, cannot fly, cannot be an Avatar of Death, and must have a CR equal to the spell slot's level. The Undead lasts for minutes equal to the spell slot's level^2.
Potent Raising
Starting at 6th level, you can now raise an Undead with a cantrip. As a bonus action when you cast a necromancy cantrip, you can raise a Undead with CR 0 that cannot fly, is not Avatar of Death and is not gargantuan size. The creature lasts for 1 minute.
Super Necromancer!
Beginning at 10th level, you can add your Intelligence modifier to attack and damage rolls your minions do as a bonus action.
Full Undead
Starting at 14th level, you gain vulnerability to bludgeoning damage, immune to poison, being poisoned, being frightened, exhaustion, and resistance to Necrotic damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/26/2019 7:00:37 PM
|
10
|
5
|
1
|
Coming Soon
|
Comments