Base Class: Warlock
In the spaces between the realms, there are pockets of overflowing power. Unable to directly interact with the planes, they use pact of the eternal warlocks as their intermediaries, carrying out their inscrutable will.
(Note: this subclass is intended to be an alternate version of GOOlock, with a focus on cosmic bliss rather than cosmic horror)
Expanded Spell List
At 1st level, the Eternal lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|
Spell Level |
Spells |
|
1st |
Sanctuary, Shield of Faith |
|
2nd |
Augury, Moonbeam |
|
3rd |
Blink, Spirit Guardians |
|
4th |
Arcane Eye, Death Ward |
|
5th |
Destructive Wave, Mass Cure Wounds |
|
9th |
True Resurrection |
Life Fortification
At 1st level, you can fortify your body with the power of your patron. As a bonus action, you may enter a state of intense focus, during which you receive the following effects:
- You receive temporary hit points equal to 2x your warlock level
- Your base armor class equals ten plus your charisma modifier plus your dex modifier, if the total is greater than your AC from armor (e.g. studded leather, half plate, natural armor from race, unarmored defense, etc.)
- Whenever you roll a saving throw against a spell, you may add a number equal to half your proficiency bonus (rounded up) to the save
- As a reaction to taking damage, you may give yourself resistance to that damage type until the start of your next turn
- You have advantage on all charisma checks
The effects last for one minute, or until you choose to end the effect as a free action. You may not benefit from this feature if you are wearing heavy armor. You may use this feature once per short or long rest.
Commune with Eternity
At 6th level, your bond with your patron allows you to speak with it directly. When you complete long rest, you may contact your patron for ten minutes to receive one of the following:
- Proficiency in three skills/tools of your choice
- Proficiency in one saving throw of your choice
- A yes or no answer to one question (the DM may elaborate on the answer within their discretion. The entity will speak truthfully, though it may not have perfect knowledge on the subject)
Proficiencies gained last until the end of your next long rest
Unending Torrent
Once per turn when you deal damage with a weapon or spell that does not force a saving throw, you may force the target to make a strength saving throw. On a failed save, the target takes one additional damage die, and is pushed back 10 feet.
Infinite Energy
At 14th level, you become a relentless force for your patron. You do not require sleep, food, water, or air, and you are immune to the Exhaustion condition. Additionally, whenever you receive healing, you regain additional health equal to your charisma modifier times the number of dice rolled. If no dice are rolled (e.g. paladin’s lay on hands), simply add your charisma modifier once.
Previous Versions
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10/31/2025 12:54:13 PM
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Coming Soon
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