Fighter
Base Class: Fighter

An Armamentalist, also known as Magic Knight is a Warrior that posseses prowess with Offensive as well as Support Magic and but is also a formidable Fighter. An Armamentalist studies the blade as well as Magic, they are the perfect Mix between a Wizard and a Fighter.

Level 3: Force

You can Learn 1 of 5 Force Imbues that you can use as a Bonus Action (You can learn a Force on Level 3, 5, 7, 9, and finally 11)

Fire Force - Imbue yourself or an Ally you can see with Magic flames, your weapon or unarmed attacks deal an additional 1dx (same dice you use for your weapon or unarmed damage dice) as fire damage.

Frost Force - Imbue yourself or an Ally you can see with Magic Ice, your weapon or unarmed attacks deal an additional 1dx (same dice you use for your weapon or unarmed damage dice) as ice damage.

Gale Force - Imbue yourself or an Ally you can see with Magic Lightning, your weapon or unarmed attacks deal an additional 1dx (same dice you use for your weapon or unarmed damage dice) as lightning damage.

Funereal Force - Imbue yourself or an Ally you can see with Necrotic energy, your weapon or unarmed attacks deal an additional 1dx (same dice you use for your weapon or unarmed damage dice) as Nectrotic damage.

Life Force - Imbue yourself or an Ally you can see with Radiant energy, your weapon or unarmed attacks deal an additional 1dx (same dice you use for your weapon or unarmed damage dice) as Radiant damage.

An imbuement lasts until long rest.

Level Scaling:
Level 5: You can now choose yourself AND an ally or 2 allies to imbue with Force. You can only choose one Force to imbue, if you imbue yourself with Fire, the chosen ally cannot be imbued with a different force, same with two allies, they get the same force.

Level 7: The additional damage dealt by your imbued force is now 2dx (Damage dice for force is the same as your weapon or unarmed damage dice)

Level 9: You can now imbue yourself and two allies or three allies.

Level 11: The additional damage dealt by your imbued force is now 3dx (Damage dice for force is the same as your weapon or unarmed damage dice)

Level 13: you can now imbue yourself and three allies or imbue 4 allies.

Level 15: The additional damage dealt by your imbued force is now 4dx (Damage dice for force is the same as your weapon or unarmed damage dice)

Level 3: Remarkable Mind

Thanks to your prowess in Magic you're trained in fighting off spells cast on you and gain proficiency and advantage in Intelligence saving throws.

In addition you gain a +1 to Intelligence thanks to your vigourous training using your mind. 

Level 3: Spellcasting

You learn the ability to cast spells through your studies.

Level 3: Rallying Surge

You learn the ability to bolsten your party member's power! You rally one member of your party giving them a surge in energy! In addition you also gain the alert feat, since youre always ready to fight thanks to your training. This will use your action surge to give it to an ally.

Level 7: Master of the Mind

You gain proficiency and advantage in Wisdom Saving throws and Proficiency in deception. Due to your Mastery over your own mind makes it hard for people to read you or your mind as well as making it easier for you to shrug of spells cast on you.

Level 10: Natural Might

Thanks to your training you bolsten your body and your mind even further. You gain +1 to AC, +1 to your Intelligence and a +1 to dex or strenght, as well as advantage in initiative.

Level 10: Natural Charm

Your charm is being influenced by your force, making your more charming and persuasive. You gain a +1 to Charisma and proficiency in persuasion, or expertise if you're already proficient with it.

Level 15: Powerbearer

Your Power grows even further. Once per long rest you can turn an attack that hits into a critical hit or a attack that misses into a normal hit.

Level 18: Forcewielder

You become a Master of the magical Force. You can now choose a number of 5 allies+proficiency bonus to imbue with Force. Additionally you can also now choose an additional element to imbue yourself and your allies with. On top of that the Damage that your Force element adds is now 5dx

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