Fighter
Base Class: Fighter

Not all fights have to be won by one's own power. There are those who can see pass their own strength and utilize other's to their potential. These warriors are adept at adapting to the flow of combat, giving commands and Rallying their allies thru inspiration or fear. Alone they fail but together with others they will not fall.

Commanding Presence

Your Presence on the battlefield can be felt thru the actions you take. When you take the Help action, add your Charisma modifier to the roll.

Strategic Orders

You take control of the battlefield by assessing the situation, giving opportunities to your allies where it's most need. When you take the attack action, you may substitute your attack with an an ally's weapon attack or Cantrip, so long as they can see or hear you. You also have access to Stratagems.

Stratagems

Reactions that can tilt the battle in your favor. Pick 4 out of the list.

Attack Order

Order an Ally to make an Attack Action

Blitz Order

Order an Ally to move it's Speed.

Defensive Formation

You give an order for your allies to group together for defense. Allies within a 15ft. Diameter gain +1AC per Ally.

Flanking Order

Allies (up to half your proficiency Bonus) from the side and back can make an attack on target.

Persevering Will

Your Presence around an ally who fails an ability roll can reroll and add your Charisma modifier to their roll.

Rousing Spirit

Due to your Presence on the field, an Ally within 60ft. who can see or hear you, fails a saving throw then can reroll and add your Charisma Modifier to the Roll.

Stand your Ground

You give an order to your surrounding allies to prepare and defend you. +2AC for allies within 15ft. of you.

Tactical Retreat

You give an order for an Ally to Disengage and move half of their speed.

Warrior's Rally

Allies within 60ft. of Target gains Temp. hit points equal to Half of Damage Target received.

Retaliate

When an attack that targets an Ally misses then Ally can make a Weapon Attack or Cantrip.

Improved Teamwork

You've developed you battle sense with your allies to be able to plan ahead and cover each other's backs.       

After a successful Ally attack during your turn gives the next attack Adv.       
You gain +1AC (up to 3) for every ally Adjacent to you

Inspiring Presence

Your allies feel more secure with you around, letting them relax more.
     During Short Rest add Proficiency Bonus + Charisma Modifier to Healing made With Hit Die.
     During Long Rest, 1 Ally can remove an extra Exhaustion Point.

Expanded Stratagems

Your experience working with your Allies have broadened your planning and understanding of each other's strengths and weakness.
     Pick 2 more Stratagems.
     Stratagems now affect 1 more target.

Exceptional Reaction

Your quick thinking and experience let you see past the actions of your enemies and give orders a step ahead.
     You now have 2 Reactions.
     You have Adv on Initiative Rolls and Dex Saving Throws.

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