Base Class: Fighter
You are a living wall. Your shield is both defense and doctrine — you stand between enemies and your allies.
Level 3: Shield Stance
While wielding a shield, gain +1 AC and grant +2 AC to one ally within 15 ft until start of next turn. Uses = Prof bonus/long rest.
Level 3: Defender’s Guard
Impose disadvantage on an attack vs ally within 5 ft if wielding shield.
Level 7: Iron Reprisal
When a creature misses you, make 1 melee attack against it. Uses = Prof bonus/long rest.
Level 10: Wall of Defiance
When you use Second Wind, allies within 10 ft gain THP = ½ Fighter level + your CON mod.
Level 15: Unyielding Formation
When you take Dodge, allies within 10 ft gain +2 AC until your next turn.
Level 18: Bastion of Hope
When using Action Surge, allies within 10 ft gain +2 AC and adv. on saves for 1 round; you gain resistance to all dmg for 1 round.
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