Fighter
Base Class: Fighter

You are a living wall. Your shield is both defense and doctrine — you stand between enemies and your allies.

Level 3: Shield Stance

While wielding a shield, gain +1 AC and grant +2 AC to one ally within 15 ft until start of next turn. Uses = Prof bonus/long rest.

Level 3: Defender’s Guard

Impose disadvantage on an attack vs ally within 5 ft if wielding shield.

Level 7: Iron Reprisal

 When a creature misses you, make 1 melee attack against it. Uses = Prof bonus/long rest.

Level 10: Wall of Defiance

 

When you use Second Wind, allies within 10 ft gain THP = ½ Fighter level + your CON mod.

Level 15: Unyielding Formation

 

When you take Dodge, allies within 10 ft gain +2 AC until your next turn.

Level 18: Bastion of Hope

 

When using Action Surge, allies within 10 ft gain +2 AC and adv. on saves for 1 round; you gain resistance to all dmg for 1 round.

Bulwark Shield Image

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