Bard
Base Class: Bard

Many have heard of the sorcerers unable to control their magic fully and that struggle with
control until their dying days, and how it often creates wild and unpredictable results. Well a few
bards to note of this wild magic, and studied it to some degree. They learned that with a little
bardic touch one could get the magic to dance more to their whims. Maybe not control its
outcome, but atleast where the magic goes, and this was both amusing and useful. Though a
thad unpredictable, but to some that’s just what a bard should be. So the college of wild magic
was created.

Level 3: Wild Magic Surge

After joining this subclass at 3rd level, whenever you cast a Bard spell of 1st level or higher, or a 1 is rolled on one of your bardic inspiration die, roll a d20. If you roll a 1, roll on the Wild Magic Surge table to manifest a random magic effect. If that effect is a spell that normally requires concentration, it doesn't require concentration in this case.

Level 3: Chaotic Conduction

At 3rd level, when you roll a Charisma (Performance) check, you may give yourself advantage on that roll. Once you do so, you must finish a long rest before you can use this feature again. If you do not have use of this feature and roll on the Wild Magic Surge table, you then regain the use of this feature.

Level 3: Untamed Conduction

Starting at 3rd level, you can use an additional amount of Bardic Inspiration die equal to your proficiency. 

Level 6: Ferocious Protection

At 6th level, whenever a melee attack is made against you or an ally you can see within 10 feet of you, you may use your reaction to expend the use of one of your Bardic Inspiration  die and roll it to lower the attack roll by your Bardic Inspiration die as magic erupt from you to deflect the attack. Once you use this feature, you must finish a long rest before you regain the use of this feature.
At any time before you regain the use of this feature, your DM may have you roll on the Wild Magic Surge table immediately after taking an action. You then regain the use of this feature.

Level 14: Graced By The Muses

AT 14th level, whenever you take a bonus action to give an ally a Bardic Inspiration die, you may instead expend two uses of Bardic Inspiration to give a Bardic Inspiration die to 2 different allies that you can see within 30 feet of you, If you used this feature then you then regain one use of Bardic Inspiration.
At 18th level, the number of uses of Bardic Inspiration you expend, and the number of allies you give a Bardic Inspiration die to 3.

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