A curse obtained by being wounded by chaotic dragons, the curse also passes to that persons offspring. The curse however, may be controlled by a Dragonstone, made from a dragons heart, dragons blood, and 1000 gold pieces in diamonds, using a spell or other means to craft a Dragonstone, which requires attunement from its user to wield. The Dragonstone may be held by hand or worn as jewelry. Without a Dragonstone, a player will often lose control of them self, causing reckless decisions and horrific outcomes to transpire. A player should exercise extreme caution when near allies or when in tight spots, because the Draconian Curse may often cause the player to hurt the ones they love the most.

Draconian Eyesight

Starting when you choose this archetype at 3rd level, you begin to adopt the sight of a Dragon. You gain advantage on any Perception check and gain Truesight up to 30ft.

Draconian Transformation

Upon choosing this archetype at 3rd level, you begin to learn to control the draconian curse that lives in your blood. As an action, you can transform into your Draconian form. This form lasts for 10 minutes. You can speak in this form. You can revert to your normal form earlier by using an action on your turn. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die.

You can use this feature twice. You regain expended uses when you finish a short or long rest. While you are transformed, you gain the following features:

Draconian Might. You gain a bonus to melee damage rolls equal to your proficiency bonus. You also have advantage on Strength checks.

Dragons Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that are not dragonsbane. While you are not wearing armor, you gain a +5 bonus to your AC.

Sudden Transformation. Any armor worn while transforming is destroyed upon a successful transformation.

Dragons Power. Your unarmed strikes are considered a single weapon in regards to your crimson rite feature. When you use the Attack action with an unarmed strike, you can make another unarmed strike as a bonus action.

Your unarmed strikes deal 1d4 slashing damage. This die increases to 1d6 at 11th level, and 1d8 at 18th level.

If you activate your crimson rite feature before or after transformation, your damage dice is added to your attacks while transformed.

Cursed Weakness. Your have vulnerability to damage from dragonsbane weapons.

Bloodlust. At the start of your turn, if you’ve taken any damage since the beginning of your last turn, you must make a Wisdom saving throw to maintain control. The DC equals 10 (20 without a Dragonstone), or half of the total damage you’ve taken from attacks since your last turn, whichever number is higher. On a failed save, you must move directly towards the nearest creature to you and use the Attack action against that creature. If there is more than one possible target, the DM chooses the target. You then regain control for the remainder of your turn.

If you are under an effect that prevents you from concentrating (like the Barbarian’s rage feature), you automatically fail this saving throw.

Draconian Fault. While conscious, when you use an action to revert to your normal form, you must make a Wisdom saving throw to maintain control. The DC equals 10 (20 without a Dragonstone). On a failed save, you must move directly towards the nearest creature to you and use the Attack action against that creature. If there is more than one possible target, the DM chooses the target.

If you are under an effect that prevents you from concentrating (like the Barbarian’s rage feature), you automatically fail this saving throw.

Dragon's Boon

At 7th level, your speed increases by 10 feet. You gain access to the Improved Dragon Strikes feature.

Improved Dragon Power. While in your Draconian form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Advanced Transformation

Starting at 11th level, you learn to unleash and control more of the dragon within. You can now transform into your draconian form as a bonus action, and your draconian transformation now lasts for up to 30 minutes.

In addition, your hybrid form gains the Draconian Regeneration and Draconian Precision features.

Draconian Regeneration. At the start of each of your turns, you regain hit points equal to 1 + your Constitution modifier (minimum of 1) if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.

Draconian Precision. You gain a bonus to melee attack rolls made with your unarmed strikes equal to your proficiency bonus.

Dragon's Will

Beginning at 15th level, you’ve honed your willpower to better resist the violent urges of your draconian curse. Whenever you make a Wisdom saving throw to maintain control of your draconian form, you do so with advantage.

In addition, your draconian form gains the Solo Hunter feature.

Solo Hunter. You have advantage on an attack roll against a creature if there are no other creatures within 5 feet of the creature.

Draconian Transformation Mastery

At 18th level, you have wrestled your inner dragon and mastered it. You can now use your draconian transformation feature three times between rests.

You also gain the Blood Curse of the Dragon for your Blood Maledict feature. This does not count against your blood curses known.

Blood Curse of the Dragon. As an action, you roar at any number of creatures within 30 feet, chilling their blood and stunning them with fear. Any of the target creatures that can hear you must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Wisdom modifier) or become frightened of you until the end of your next turn. If they fail their saving throw by 5 or more, they are stunned until the end of your next turn instead. A creature that succeeds on this saving throw is immune to this blood curse for the next 24 hours.

Amplify. This curse can target any number of creatures within 60 feet of you.

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