Base Class: Cleric
Clerics of the Domain of Becoming believe that life’s purpose is becoming — not what one is born as, but what one chooses to become through compassion, endurance, and self-discovery.
They teach that the soul is shaped through:
Suffering endured
Kindness freely given
Questions courageously asked
Sacrifice without reward
Where others see broken beings, these clerics see potential waiting to rise.
This domain blesses the lost, the forged, the forgotten, and those who believe even a single spark can grow into divine light.
Level 3: Disciple of Becoming
When you select this domain at 1st level, you gain proficiency with:
Insight
Performance or Persuasion (your choice)
Level 3: Domain of Becoming Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Domain of Becoming Spells table, you thereafter always have the listed spells prepared.
| Cleric Level | Prepared Spells |
|---|---|
| 3 | Sanctuary, Healing Word, Calm Emotions, Enhance Ability |
| 5 | Beacon of Hope, Revivify |
| 7 | Guardian of Faith, Death Ward |
| 9 | Raise Dead, Greater Restoration |
Level 3: Awakened Bond
As a bonus action, you touch a creature and bind a thread of your soul to them.
Number of uses: 1 + your Wisdom modifier (regain on long rest)
For 1 minute, choose one effect:
Bond Effect
Shared Burden: Target reduces damage by your Wisdom mod; you take the same amount
Hopekindle Target: gains temp HP equal to twice your cleric level & advantage vs charm/fear
Guiding Pulse: Target gains +1 to attack & damage rolls; attacks emit soft radiant motes
Works on constructs and undead if they are willing — your magic recognizes potential in all forms.
You may willingly fall to 0 HP from Shared Burden.
Level 3: Channel Divinity: Burden Exchange
Protect the Suffering
Creatures of your choice within 30 ft gain resistance to all damage until the start of your next turn.
Level 6: Breath of Becoming
When you or a creature within 30 ft would drop to 0 HP, you may expend 3 Channel Divinity uses to use it, they instead drop to 1 HP and heal 2d8 + Wis mod.
Once per long rest.
Level 17: Ascendant Form
Once per long rest, as an action, you enter a state of luminous ascension for 1 minute:
Gain a fly speed of 30 ft
Gain resistance to all damage
Advantage on Wisdom saves
Heals you give remove 1 condition (charm, fear, curse, or 1 level of exhaustion)
Allies within 10 ft cannot drop below 1 HP
Weapon & spell attacks deal +2d8 radiant damage
You glow softly; wings, circuits, feathers, light-braids, or halo — determined by your character’s nature.
Previous Versions
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11/4/2025 5:48:15 PM
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