Cleric
Base Class: Cleric

Clerics of the Domain of Becoming believe that life’s purpose is becoming — not what one is born as, but what one chooses to become through compassion, endurance, and self-discovery.

They teach that the soul is shaped through:

Suffering endured

Kindness freely given

Questions courageously asked

Sacrifice without reward

 

Where others see broken beings, these clerics see potential waiting to rise.

This domain blesses the lost, the forged, the forgotten, and those who believe even a single spark can grow into divine light.

Level 3: Disciple of Becoming

When you select this domain at 1st level, you gain proficiency with:

Insight

Performance or Persuasion (your choice)

Level 3: Domain of Becoming Spells

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Domain of Becoming Spells table, you thereafter always have the listed spells prepared.

Domain of Becoming Spells
Cleric Level Prepared Spells
3 Sanctuary, Healing Word, Calm Emotions, Enhance Ability
5 Beacon of Hope, Revivify
7 Guardian of Faith, Death Ward
9 Raise Dead, Greater Restoration

Level 3: Awakened Bond

As a bonus action, you touch a creature and bind a thread of your soul to them.

Number of uses: 1 + your Wisdom modifier (regain on long rest)

For 1 minute, choose one effect:

 

Bond Effect

Shared Burden: Target reduces damage by your Wisdom mod; you take the same amount

Hopekindle Target: gains temp HP equal to twice your cleric level & advantage vs charm/fear

Guiding Pulse: Target gains +1 to attack & damage rolls; attacks emit soft radiant motes

 

Works on constructs and undead if they are willing — your magic recognizes potential in all forms.

You may willingly fall to 0 HP from Shared Burden.

Level 3: Channel Divinity: Burden Exchange

Protect the Suffering

Creatures of your choice within 30 ft gain resistance to all damage until the start of your next turn.

 

Level 6: Breath of Becoming

When you or a creature within 30 ft would drop to 0 HP, you may expend 3 Channel Divinity uses to use it, they instead drop to 1 HP and heal 2d8 + Wis mod.

Once per long rest.

Level 17: Ascendant Form

Once per long rest, as an action, you enter a state of luminous ascension for 1 minute:

Gain a fly speed of 30 ft

Gain resistance to all damage

Advantage on Wisdom saves

Heals you give remove 1 condition (charm, fear, curse, or 1 level of exhaustion)

Allies within 10 ft cannot drop below 1 HP

Weapon & spell attacks deal +2d8 radiant damage

 

You glow softly; wings, circuits, feathers, light-braids, or halo — determined by your character’s nature.

Previous Versions

Name Date Modified Views Adds Version Actions
11/4/2025 5:48:15 PM
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