Paladin
Base Class: Paladin

The Core tenets of the Order of the Phoenix 

The way of Phoenix: the Phoenix embodies both sides of the cycle of life and death show your respect in aspects of the cycle and know all things must end so that something new can be born


The flame is pure: Fire doesn't pick sides it burns all equally so all can be reborn completely


Rise from the ashes: Just like the immortal bird rise from defeat and become stronger until you have achieved your task


Be the guide: Just like the bird of flame help those around you rise from both the mental and physical wounds at their lowest and highest with all you were and all you can be

Level 3: Oath of the Phoenix Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Phoenix Spells table, you thereafter always have the listed spells prepared.

Oath of the Phoenix Spells
Paladin Level Spells
3 Searing Smite, Healing Word
5 Flaming Sphere, Prayer of Healing
9 Fly, Revivify
13 Fire Shield, Wall of Fire
17 Immolation, Flame Strike

Level 3: Sacrificial Rebirth

You can use your Channel Divinity to transfer your life force to your allies by absorbing strikes. As a bonus action, you become sheathed in light for one minute. Once per turn, when you take damage from a weapon attack, a creature you can see within 30 feet of you regains hit points equal to 1d4 plus your Proficiency bonus. you can expend one use of your Channel Divinity to imbue  to transfer your life force to your allies by absorbing strikes. For a Reaction, when you take damage from a weapon attack, a creature you can see within 30 feet of you regains hit points equal to {{Dice:+Proficiency bonus}You can use your Channel Divinity to transfer your life force to your allies by absorbing strikes. As a bonus action, you become sheathed in light for one minute. Once per turn, when you take damage from a weapon attack, a creature you can see within 30 feet of you regains hit points equal to 1d4 plus your Proficiency bonus. The Healing increases to 1d8 at 9th Level and 1d12 at 15th Level.

Level 3: Phoenix Charge

you can use your Channel Divinity to fly forward wreathed in flame. As an action, you fly forward 30 feet in a straight line to an unoccupied space you can see. This movement ignores difficult terrain and does not provoke attacks of opportunity. Any creature within 5 feet of this movement must make a dexterity saving throw. On a failed save, the creature takes 2d10 plus half your Paladin level fire damage. On a successful save, the creature takes half damage.You can use your Channel Divinity to fly forward wreathed in flame. As an action, you fly forward 30 feet in a straight line to an unoccupied space you can see. This movement ignores difficult terrain and does not provoke attacks of opportunity. Any creature within 5 feet of this movement must make a dexterity saving throw. On a failed save, the creature takes 2d10 plus half your Paladin level fire damage. On a successful save, the creature takes half damage.

Level 7: Aura of Flames

You emit an ethereal aura of flames mimicking the Legendary bird of fire around your body providing warmth to your allies healing them and scalding heat to your foes harming them when they enter the aura or end their turn in it for 1d4 plus charisma 1d4 at the 18th level the intensity increases to 1d6 plus charisma modifier

Level 15: The True Flame

Your understanding and devotion to the Flame of Creation and destruction has almost reached its peak at 15th level you are now able to channel flames more efficiently adding more fire damage on your attacks that do fire damage adding bonus +2 damage

Level 20: Undying Flame

you are now able to imbue yourself with the powers of the legendary phoenix, For 1 minute you have a +2 modifier to everything fire based and +1 to everything else, You are immune to fire, you cannot be brought down past 1hp for 3 times. This action can only occur once every long rest

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