Fighter
Base Class: Fighter
In the darkest regions of the darkest worlds, monsters terrorise the population. Corrupted mutants, rampaging beasts, lycanthropes, the risen dead, or even the forces of the nine hells encroach on the territory of those weaker than them. Against this constant impending doom, there stand a select few. With the help of powerful magical techniques, they hunt these monsters. For some, it’s a matter of duty. For others, all that matters is the coin it earns them.
     Silverblades practice a technique called silverweaving. They unbreakable resolve allows them to call upon minor magics that mimic the supernatural properties of silver and moon. This pale, glowing energy can be shaped by a strong will to protect or to harm, or even to reveal hidden truths.

Silverweaving

When you choose this archetype at 3rd level, you learn the art of enchanting your weapons with magic that mimics the properties of silver. Any weapon you are wielding, or ammunition fired from a weapon you are wielding is treated as though it where silvered.

Slayer's Quarry

When you choose this archetype at 3 level, choose either aberrations, beast, dragons, fiends, monstrosities, or undead. Whenever you hit a creature of you chosen type with an attack using a weapon, you’re proficient with, you deal an additional 1d6 damage. This damage increases to 2d6 at 10 level and to 3d6 16 level.
    Additionally, as a bonus action, you can target a creature. Until the end of your next turn, that creature counts as you chosen type for the purposes of this feature. Once you do so, you must finish a long rest to do so again.

Filigree Ward

Starting at 7 level, you are constantly protected by a silver energy that overlays you armour like fine filigree. You have advantage on all saving throws against spells.

Captured Moonlight

Starting at 15 level, whenever you deal damage to another creature with a weapon you are proficient with, you can release a blinding flash of moonlight as a bonus action. The target and all other creatures within 5 feet of it are blinded until the end of your next turn.

You have three uses of this feature and regain all uses upon finishing a long rest.

Truthseeker

At 10th level you gain the ability to cast the detect magic and identify spells without expending spell slots.

Additionally you can cast the augury spell once with this feature and regain the ability to do so once you finish a long rest

Relentless Pursuit

Starting at 18 level, you can choose a specific creature of the type you chose as your Slayer’s Quarry to be your nemesis. Once you choose a creature this way, you can’t choose a new one until the one you chose is dead. You have advantage on all attack rolls against that creature, and you always know which direction to go to find it, but not the distance.

Silverblade Image

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