Base Class: Paladin
Elyndar, The Gleaming Dragon- The first of Herumor’s children. He is the gleaming dragon, and the lord of all dragons. He sided with the gods when his father rebelled against them, and helped to seal him away. He faced his brother Fenrir, and defeated him in single combat, and sealed him on Ravira. For this he was named the Heavenly dragon, and given dominion over all dragons. He fell into a deep slumber after this and when he awoke he found the world full of war and strife. He strives to teach the mortals the error of their ways, sometimes harshly. He can take mortal form when he chooses, and can even create powerful aspects of himself when needed, but to be fully born in the mortal world he requires a mortal vessel.
- Honor and Respect to Righteous Innocence.
- Honor and Protection to the Lesser Races.
- Honor and Correction to the Enemies of Justice and Good.
Gift of the Dragon Lord
At level 3 as you take your Oath, your covenant to the Dragon Lord manifests through your body, it causes draconic physical traits to emerge. Choose 2 species traits to be replaced with the following:
Parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing any armor, your base Armor Class equals 10 plus your Constitution and Charisma modifiers. You can use a Shield and still gain this benefit.
Additionally, you grow A pair of draconic wings.
At Paladin level 3 you can glide. You can subtract a maximum of 100 feet from your fall as well as move laterally 2 feet per each 1 foot you fall.
At Paladin Level 7 you can fly equal to your walking speed, but cannot hover.
At Paladin Level 15 you can fly equal to your walking speed and can hover.
Level 3: Oath of The Dragon Lord Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of The Dragon Lord Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Thaumaturgy, Absorb Elements, Dissonant Whispers |
| 5 | Hold Person, Suggestion |
| 9 | Fear, Slow |
| 13 | Phantasmal Killer, Dimension Door |
| 17 | Summon Dragon, Wall of Force |
Level 3: Dragon Lord's Authority
At level 3 You can harness the power of the Dragon Lord to cull the unjust. As a Bonus Action, you can expend one use of your Channel Divinity to enter embody the Gleaming Dragon. You gain the following benefits for 1 minute:
Radiant Breath. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of fiery radiance in a 15-foot cone or 30-foot line that is 5ft wide. Each creature in that area must make a dexterity saving throw against your spell save DC, 2d6 radiant damage on a failed save, or half as much damage on a successful one. This damage increases by This damage increases by 2d6 when you reach paladin levels 7 (4d6), 15 (6d6), and 20 (8d6).
Draconic Resistance. You have Advantage on saving throws to avoid or end the Charmed, Frightened, and Stunned conditions.
Level 7: Aura of Justice
At level 7 your aura of protection counts as Difficult Terrain to your enemies as your Draconic presence causes them hesitation.
Divine Justice. When you cast Divine Smite against an enemy within your Aura of Justice you can force them to make a constitution saving throw against your spell save DC. On a failed save they have the Prone condition as they kneel before justice.
Level 15: Punishment
At level 15 you seek to punish those who strike against you. When you are hit by an attack roll in your Aura of Protection, you can take a Reaction to invoke a punishment. The target makes a wisdom saving throw against your spell save DC. If they fail choose one of the following:
Condemnation: The target takes 2d10+ Charisma Modifier psychic damage and are Frightened until the start of your next turn.
Purification: The target takes 2d10+Charisma Modifier radiant damage and is Blinded until the start of your next turn.
Suppression: The target takes 2d10+Charisma Modifier force damage and is Deafened until the start of your next turn.
If the Target succeeds, they take half damage and no condition is applied.
You can use this reaction a number of times equal to your charisma modifier (minimum of once) and regain all uses on a long rest.
Level 20: Avatar of the Gleaming Dragon
At level 20 as a Bonus Action, you gain the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).
You gain additional benefits of the Dragon Lord's Authority embodying the Gleaming Dragon
Dragon Lord Sight. You have Truesight of 60ft
Dragon Lord Resistance. You are immune to the Charmed, Frightened, and Stunned condition.
Radiant Breath. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of fiery radiance in a 30-foot cone or 60-foot line that is 5ft wide. Each creature in that area must make a dexterity saving throw against your spell save DC, or take 8d6 radiant damage. Additionally you can choose a number of creatures up to your charisma modifier within the breath to regain hit points equal to half the damage rolled rounded up, instead of taking damage.
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